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General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond Will Delist Two Books On May 17th
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<blockquote data-quote="GMforPowergamers" data-source="post: 8632485" data-attributes="member: 67338"><p>sure thing it was super simple.</p><p></p><p>take the profs of weapons and those are his profs. take his class HD and make them (I think it was 10d4+11 but not 100% without looking it up) make that his HD so he would have 37ish hp</p><p>I took his 2e AC (I want to say it was -3) and flipped it by 10 so -3 was 13 better then a 10 so it became a 23 and just transfer each spell as a special ability (this took less then 30 mins at the time) ignoring name and just righting effect (so fireball is a spread that fill x volume and deals 10d6 damage, magic missile auto hits 5 missile each at 1d4+1, stone skin negates 1d4+11 hits) then plug into my excel sheet to calculate CR, and from there go back and add in prof using 5e cr for what his prof bonus is. his prof in spell craft became arcana history became history ancient history became expertise in history and I was done.</p><p></p><p>edit: whn I first thought up this joke character (that morphed into a seriuse and major NPC that I am now planning to bring back) I would have told you "I am going to spend a few hours one day and a few hours the next time and then after 3-5 hours decide if I am close enough to make this work or if it is worht the more time I am going to put into it..." grand total I doubt I spent an hour on him... infact I can guarantee you I have in 5e spent longer customizing a dragon that was not going to show up in the game but be NAME dropped and as such MIGHT need stats then I did this... and this was SOOOOOO worth it</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8632485, member: 67338"] sure thing it was super simple. take the profs of weapons and those are his profs. take his class HD and make them (I think it was 10d4+11 but not 100% without looking it up) make that his HD so he would have 37ish hp I took his 2e AC (I want to say it was -3) and flipped it by 10 so -3 was 13 better then a 10 so it became a 23 and just transfer each spell as a special ability (this took less then 30 mins at the time) ignoring name and just righting effect (so fireball is a spread that fill x volume and deals 10d6 damage, magic missile auto hits 5 missile each at 1d4+1, stone skin negates 1d4+11 hits) then plug into my excel sheet to calculate CR, and from there go back and add in prof using 5e cr for what his prof bonus is. his prof in spell craft became arcana history became history ancient history became expertise in history and I was done. edit: whn I first thought up this joke character (that morphed into a seriuse and major NPC that I am now planning to bring back) I would have told you "I am going to spend a few hours one day and a few hours the next time and then after 3-5 hours decide if I am close enough to make this work or if it is worht the more time I am going to put into it..." grand total I doubt I spent an hour on him... infact I can guarantee you I have in 5e spent longer customizing a dragon that was not going to show up in the game but be NAME dropped and as such MIGHT need stats then I did this... and this was SOOOOOO worth it [/QUOTE]
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D&D Beyond Will Delist Two Books On May 17th
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