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D&D Beyond Will Delist Two Books On May 17th
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<blockquote data-quote="Saracenus" data-source="post: 8633403" data-attributes="member: 47839"><p>Having played pretty much all editions of this game I can say from experience that in 1e which ever group I played with had different variations on play whether it was ignoring established rules (weapon speeds anyone), something from a 3rd party source (The Arduin Grimoire, White Dwarf Magazine, Countless Zines, etc.), and/or house rules. That was the beauty and the curse of that edition.</p><p></p><p>The idea that there was a homogenous set of D&D rules was an alien concept in both design and practice unless you were playing in some form of organized play where the rules need to be the same across the board or the initial design phases of 2e and 3e. The constant need for product for the former led to layers upon layers of supplements, alternate rule books, etc. While the latter had an official 3rd party conduit of alternate material in the form of the OGL/D20 license and eventually WotC's own variants.</p><p></p><p>In 5e there is a solid core mathematically to the game but you could always tinker (Do you allow feats at your table? Does flanking give you advantage?) and depending on which way you spun a dial or flipped a switch at your table your game would play a bit different from mine. Look at how Critical Role handles resurrection magic or if you are using Level Up from EN World like my friend Anna.</p><p></p><p>How will I know if the anniversary isn't truly compatible with my current material? Well, for me if they remove or change the Advantage/Disadvantage mechanic (one of the most truly innovative ideas in 5e), did away with bonus actions like Mike Merles talked about in one of his design blogs, and/or changed the range of the bounded accuracy. If they change the rules on that fundamental level, then we are in the territory of a new game and compatibility goes out the window.</p><p></p><p>My expectation is that anniversary edition of the game in 2024 will be playable backwards if you want to but the new books are going reflect and distill the "open beta" on the rules they have been doing in the past few years so you don't have to own anything beyond the core three books to play in the "current" state of the game, where as now, you have the core three and a series of sourcebooks (primarily Tasha's and on May 17 Monster's of the Multiverse) to play the updated rules.</p><p></p><p>Essentially I believe they are moving towards that more modular system they were aiming at the with the 5e playtest but never quite archived. Campaign sourcebooks the publish will merely be dials and switches thrown to give you a flavor or feeling different from another and allow those of us who tinker make D&D the engine for our ideas. That should either inspire you, terrify you, or both.</p></blockquote><p></p>
[QUOTE="Saracenus, post: 8633403, member: 47839"] Having played pretty much all editions of this game I can say from experience that in 1e which ever group I played with had different variations on play whether it was ignoring established rules (weapon speeds anyone), something from a 3rd party source (The Arduin Grimoire, White Dwarf Magazine, Countless Zines, etc.), and/or house rules. That was the beauty and the curse of that edition. The idea that there was a homogenous set of D&D rules was an alien concept in both design and practice unless you were playing in some form of organized play where the rules need to be the same across the board or the initial design phases of 2e and 3e. The constant need for product for the former led to layers upon layers of supplements, alternate rule books, etc. While the latter had an official 3rd party conduit of alternate material in the form of the OGL/D20 license and eventually WotC's own variants. In 5e there is a solid core mathematically to the game but you could always tinker (Do you allow feats at your table? Does flanking give you advantage?) and depending on which way you spun a dial or flipped a switch at your table your game would play a bit different from mine. Look at how Critical Role handles resurrection magic or if you are using Level Up from EN World like my friend Anna. How will I know if the anniversary isn't truly compatible with my current material? Well, for me if they remove or change the Advantage/Disadvantage mechanic (one of the most truly innovative ideas in 5e), did away with bonus actions like Mike Merles talked about in one of his design blogs, and/or changed the range of the bounded accuracy. If they change the rules on that fundamental level, then we are in the territory of a new game and compatibility goes out the window. My expectation is that anniversary edition of the game in 2024 will be playable backwards if you want to but the new books are going reflect and distill the "open beta" on the rules they have been doing in the past few years so you don't have to own anything beyond the core three books to play in the "current" state of the game, where as now, you have the core three and a series of sourcebooks (primarily Tasha's and on May 17 Monster's of the Multiverse) to play the updated rules. Essentially I believe they are moving towards that more modular system they were aiming at the with the 5e playtest but never quite archived. Campaign sourcebooks the publish will merely be dials and switches thrown to give you a flavor or feeling different from another and allow those of us who tinker make D&D the engine for our ideas. That should either inspire you, terrify you, or both. [/QUOTE]
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D&D Beyond Will Delist Two Books On May 17th
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