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D&D Beyond Will Delist Two Books On May 17th
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<blockquote data-quote="Saracenus" data-source="post: 8637715" data-attributes="member: 47839"><p>Sure, it could be construed that this was the case, but if you actually play or more importantly have been part of organizing WotC official Organized Play [OP] (RPGA, D&D Encounters, Adventurers League, etc.) you would know this is a false conclusion.</p><p></p><p>Organized play is its own beast, with rules modified specifically so that you can drop in a play in on an OP table anywhere in the world and your play experience will be a known quantity (as opposed to some random DM offering a D&D play experience at a store or convention who might be using the Rules As Written or some variant with optional/home rules). There is nothing wrong with either style of play, they are just different and adjust your expectations when sitting down at either table.</p><p></p><p>WotC does not have an official way to play the game and in fact encourage people to play the game the way they want to. The Sage Advice Compendium spells this out in the three different lenses used to interpret rules questions:</p><p> </p><p></p><p></p><p>If you are looking for a binary right way/wrong way to play WotC is not there with you. They want as many people to play the game as possible and they want people to feel empowered by the choices they make at the table or when they are designing adventures for a table.</p><p></p><p>The crazy things is, they are still learning something new about the game and game design all these years since the D&D Next Playtest. 5e D&D has not been static. Look at the early adventure designs when the game was brand new all the way going forward and you will find that choices made back then would not happen today.</p><p></p><p>Critical Role and the rise of actual play was a surprise to them. The D&D Next/5e rules were not written with that style of play in mind, it was a happy accident that the streamlined rules from the playtest were nearly perfect for that emerging play style. It has influenced rules development and WotC has embraced streaming as a way to reach new and wider audiences.</p></blockquote><p></p>
[QUOTE="Saracenus, post: 8637715, member: 47839"] Sure, it could be construed that this was the case, but if you actually play or more importantly have been part of organizing WotC official Organized Play [OP] (RPGA, D&D Encounters, Adventurers League, etc.) you would know this is a false conclusion. Organized play is its own beast, with rules modified specifically so that you can drop in a play in on an OP table anywhere in the world and your play experience will be a known quantity (as opposed to some random DM offering a D&D play experience at a store or convention who might be using the Rules As Written or some variant with optional/home rules). There is nothing wrong with either style of play, they are just different and adjust your expectations when sitting down at either table. WotC does not have an official way to play the game and in fact encourage people to play the game the way they want to. The Sage Advice Compendium spells this out in the three different lenses used to interpret rules questions: If you are looking for a binary right way/wrong way to play WotC is not there with you. They want as many people to play the game as possible and they want people to feel empowered by the choices they make at the table or when they are designing adventures for a table. The crazy things is, they are still learning something new about the game and game design all these years since the D&D Next Playtest. 5e D&D has not been static. Look at the early adventure designs when the game was brand new all the way going forward and you will find that choices made back then would not happen today. Critical Role and the rise of actual play was a surprise to them. The D&D Next/5e rules were not written with that style of play in mind, it was a happy accident that the streamlined rules from the playtest were nearly perfect for that emerging play style. It has influenced rules development and WotC has embraced streaming as a way to reach new and wider audiences. [/QUOTE]
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