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General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
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<blockquote data-quote="unknowable" data-source="post: 9863486" data-attributes="member: 6861330"><p>6e is the sensible naming convention. There are bigger differences than there were between AD&D 1e and 2e. And it is abnormal to completely rewrite a system or book with every edition from the ground up. Even games like warhammer don't do it.</p><p></p><p>There are bigger differences in 5e24 than people give it credit for. Sure the basic structure remains the same but, feat systems were changed and expanded upon, conditions changed, how certain skills changed, tools changed a lot, a lot of monster changes as well as fundamental changes to stuff like how bps!mgc got scrapped. Race, backgrounds, the weapon specialisations, a bunch of spells, a few side rules (movement not being difficult terrain through allies being one) and basically every class having a big rework and rebalance.</p><p>Didn't go as far as I wanted it to, but it is a big shift... arguably has resulted in more differences than 3e to 3.5e did at the table phb to phb and mm to mm.</p><p></p><p>The whole "it is just 5e" thing was and is a marketing gimmick for the most part. 6e would have made it clear and easy to talk about.</p><p>Oh and 5.5 wouldn't be its name if it used software versioning conventions either, you don't just jump to an arbitrary decimal with no reason and major releases are often given full numbered versions... but it isn't software it is a book/game edition. </p><p></p><p>Lol imagine if magic the gathering started following the half version concept.</p></blockquote><p></p>
[QUOTE="unknowable, post: 9863486, member: 6861330"] 6e is the sensible naming convention. There are bigger differences than there were between AD&D 1e and 2e. And it is abnormal to completely rewrite a system or book with every edition from the ground up. Even games like warhammer don't do it. There are bigger differences in 5e24 than people give it credit for. Sure the basic structure remains the same but, feat systems were changed and expanded upon, conditions changed, how certain skills changed, tools changed a lot, a lot of monster changes as well as fundamental changes to stuff like how bps!mgc got scrapped. Race, backgrounds, the weapon specialisations, a bunch of spells, a few side rules (movement not being difficult terrain through allies being one) and basically every class having a big rework and rebalance. Didn't go as far as I wanted it to, but it is a big shift... arguably has resulted in more differences than 3e to 3.5e did at the table phb to phb and mm to mm. The whole "it is just 5e" thing was and is a marketing gimmick for the most part. 6e would have made it clear and easy to talk about. Oh and 5.5 wouldn't be its name if it used software versioning conventions either, you don't just jump to an arbitrary decimal with no reason and major releases are often given full numbered versions... but it isn't software it is a book/game edition. Lol imagine if magic the gathering started following the half version concept. [/QUOTE]
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D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
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