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General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
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<blockquote data-quote="Ruin Explorer" data-source="post: 9863845" data-attributes="member: 18"><p>Yeah, this is what I'd expect. The trouble is, this isn't the first time we've heard about re-writing Beyond. As far back as 2019, which is now, bear in mind, coming up on 7 years ago (!!!), Beyond was saying "We need to do a major rebuild and redesign so we can properly add new stuff". And then even claimed that they'd done that, yet, mysteriously, couldn't, didn't and still haven't added some of the stuff they claimed that rebuild would enable.</p><p></p><p>So when they say they're doing another rebuild, I am skeptical that it will be:</p><p></p><p>A) As successful as they hope, or resolve as many issues as they seem to think it will.</p><p></p><p>B) Remotely on time.</p><p></p><p>I get that people are enthusiastic, but I think it's important to remain somewhat skeptical here, and to not expect the world, because Beyond have rarely delivered on what they've said they're going to do (the product is fundamentally extremely similar to how it was on release and the number of "we want to do X" or even "we will do X" that just haven't happened is pretty large). WotC have a multiple decades long history of easily 90% of D&D-related software projects (whether games or apps or w/e) ending in some amount of tears, whether it's the tens of millions spent (assuming Cynthia Williams was being truthful, which I think we should), but near-total failure of the 3D VTT (the second failed 3D VTT from WotC I note, the first being in 4E), or the struggles of 4E's DDI, or just the ugly breakup of WotC and Larian (which at least made WotC an enormous amount of money and got them some valuable IP, even if it could have gone a lot better). I don't expect Beyond's "upgrade" here to go much better. Let's hope it's more towards the BG3 end of the scale, i.e. mostly good, some tears.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9863845, member: 18"] Yeah, this is what I'd expect. The trouble is, this isn't the first time we've heard about re-writing Beyond. As far back as 2019, which is now, bear in mind, coming up on 7 years ago (!!!), Beyond was saying "We need to do a major rebuild and redesign so we can properly add new stuff". And then even claimed that they'd done that, yet, mysteriously, couldn't, didn't and still haven't added some of the stuff they claimed that rebuild would enable. So when they say they're doing another rebuild, I am skeptical that it will be: A) As successful as they hope, or resolve as many issues as they seem to think it will. B) Remotely on time. I get that people are enthusiastic, but I think it's important to remain somewhat skeptical here, and to not expect the world, because Beyond have rarely delivered on what they've said they're going to do (the product is fundamentally extremely similar to how it was on release and the number of "we want to do X" or even "we will do X" that just haven't happened is pretty large). WotC have a multiple decades long history of easily 90% of D&D-related software projects (whether games or apps or w/e) ending in some amount of tears, whether it's the tens of millions spent (assuming Cynthia Williams was being truthful, which I think we should), but near-total failure of the 3D VTT (the second failed 3D VTT from WotC I note, the first being in 4E), or the struggles of 4E's DDI, or just the ugly breakup of WotC and Larian (which at least made WotC an enormous amount of money and got them some valuable IP, even if it could have gone a lot better). I don't expect Beyond's "upgrade" here to go much better. Let's hope it's more towards the BG3 end of the scale, i.e. mostly good, some tears. [/QUOTE]
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D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
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