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General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
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<blockquote data-quote="Ruin Explorer" data-source="post: 9865543" data-attributes="member: 18"><p>Maps has the potential to be really good but it's still a long way from where it could be. Though I agree they shouldn't overcomplicate it! There's also a real danger they sacrifice usability for monetisation, but we shall see.</p><p></p><p>But I just don't agree re "trying to make work". They're different tools on a fundamental level, and had different (if overlapping) projected audiences and monetisation strategies.</p><p></p><p>What killed Sigil was ultimately that any accessible and good-looking 3D VTT to support a game as broad and content rich as 5E D&D will cost tens of millions to develop. Indeed that's exactly what Cynthia Williams essentially said some years back, when she was backing the project. But she left WotC, and after that, it seems like the 3D VTT kind of stalled out. The massive cost (probably as much as or more than D&D itself) combined with unclear and unproven monetisation,want that once the corporate champion for the project was gone, it was pretty much cooked.</p><p></p><p>No doubt some upper-mid level WotC exec got a promotion and large bonus for cancelling it! Maps existing may have made it slightly easier to sell the cancellation but even without Maps they'd have killed it off - it was simply too expensive to keep going.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9865543, member: 18"] Maps has the potential to be really good but it's still a long way from where it could be. Though I agree they shouldn't overcomplicate it! There's also a real danger they sacrifice usability for monetisation, but we shall see. But I just don't agree re "trying to make work". They're different tools on a fundamental level, and had different (if overlapping) projected audiences and monetisation strategies. What killed Sigil was ultimately that any accessible and good-looking 3D VTT to support a game as broad and content rich as 5E D&D will cost tens of millions to develop. Indeed that's exactly what Cynthia Williams essentially said some years back, when she was backing the project. But she left WotC, and after that, it seems like the 3D VTT kind of stalled out. The massive cost (probably as much as or more than D&D itself) combined with unclear and unproven monetisation,want that once the corporate champion for the project was gone, it was pretty much cooked. No doubt some upper-mid level WotC exec got a promotion and large bonus for cancelling it! Maps existing may have made it slightly easier to sell the cancellation but even without Maps they'd have killed it off - it was simply too expensive to keep going. [/QUOTE]
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D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
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