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D&D: big as it ever was? (Forked Thread: So...How are Sales of 4E Product?)
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<blockquote data-quote="darjr" data-source="post: 4538232" data-attributes="member: 52905"><p>That survey has a summary at </p><p><a href="http://www.wizards.com/dnd/article.asp?x=dnd/br/br20010323a" target="_blank">Dungeons & Dragons - The Business of RPGs - The Role of Market Research</a></p><p></p><p>Stating that 3% of the us pop. played rpgs twice a month. 2.8 million, with 1.65 million playing D&D twice a month. All in 1999?</p><p></p><p>In the FAQ for the OGL at</p><p><a href="http://www.wizards.com/default.asp?x=d20/oglfaq/20040123d" target="_blank">Open Game Definitions:Frequently Asked Questions</a></p><p></p><p>The question "Why create Open Games" it claims that between 92 and 97 the business cratered 60-70%. Note it says the Business side did.</p><p></p><p>Then here <a href="http://www.wizards.com/default.asp?x=dnd/playdnd/press" target="_blank">Play D&D: Press</a></p><p></p><p>It says that GenCon attendance broke records in 92 with 18,000 attendies.</p><p></p><p>The 2008 GenCon number was 28,000 + unique attendees, taken from <a href="http://gencon.com/2009/indy/press/releases/2008.09.11.press.aspx" target="_blank">Gen Con LLC Indy : Press Release - 09/11/08</a></p><p></p><p>That was a record breakin year as well.</p><p></p><p>So, does it mean anything?</p><p></p><p>I guess one thing could be to say that the number of players has almost doubled, assuming that the same percentage of gamers attend GenCon.</p><p></p><p>Or if you assume that the precentage of gamers attending gencon has ballooned, then the hobby is smaller, maybe a lot smaller.</p><p></p><p>But I think that the Internet would tend to drive down the percentage of GenCon attendies... so that would make the gamer population more than close to double 92 numbers. Well, thats the optimistic angle I like.</p><p></p><p>Can anyone give a better wag at which of the three the truth might be closer to?</p></blockquote><p></p>
[QUOTE="darjr, post: 4538232, member: 52905"] That survey has a summary at [URL="http://www.wizards.com/dnd/article.asp?x=dnd/br/br20010323a"]Dungeons & Dragons - The Business of RPGs - The Role of Market Research[/URL] Stating that 3% of the us pop. played rpgs twice a month. 2.8 million, with 1.65 million playing D&D twice a month. All in 1999? In the FAQ for the OGL at [URL="http://www.wizards.com/default.asp?x=d20/oglfaq/20040123d"]Open Game Definitions:Frequently Asked Questions[/URL] The question "Why create Open Games" it claims that between 92 and 97 the business cratered 60-70%. Note it says the Business side did. Then here [URL="http://www.wizards.com/default.asp?x=dnd/playdnd/press"]Play D&D: Press[/URL] It says that GenCon attendance broke records in 92 with 18,000 attendies. The 2008 GenCon number was 28,000 + unique attendees, taken from [URL="http://gencon.com/2009/indy/press/releases/2008.09.11.press.aspx"]Gen Con LLC Indy : Press Release - 09/11/08[/URL] That was a record breakin year as well. So, does it mean anything? I guess one thing could be to say that the number of players has almost doubled, assuming that the same percentage of gamers attend GenCon. Or if you assume that the precentage of gamers attending gencon has ballooned, then the hobby is smaller, maybe a lot smaller. But I think that the Internet would tend to drive down the percentage of GenCon attendies... so that would make the gamer population more than close to double 92 numbers. Well, thats the optimistic angle I like. Can anyone give a better wag at which of the three the truth might be closer to? [/QUOTE]
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