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D&D: big as it ever was? (Forked Thread: So...How are Sales of 4E Product?)
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<blockquote data-quote="justanobody" data-source="post: 4538423" data-attributes="member: 70778"><p>That crap with Wayans in it movie?</p><p></p><p>The movie didn't put anything on the map except for that director's career which was located in the gutter, and WotC inability to fund things and get people that could work within a budget, which still holds true today with bad R&D and marketing decisions. That is what that movie put on the map, as well as poorly designed stories.</p><p></p><p>There may be more places in the open to play now because of the CCG craze and gaming stores, but there are actually less people playing the new edition than played previous editions and transferred to them.</p><p></p><p>Remember that sales of current material is meaningless, because it doesn't mean that many people are actually using those products. Some may have no place to get rid of them at, and may not use them at all. It doesn't mean that many people are playing, just that many people bought it.</p><p></p><p>The past was less true of this, because if you spent that kind of money you were going to use it, and already know you needed it.</p><p></p><p>Also how many books have been bought as gifts that may never see use? The past didn't have many impulse gift giving sales.</p><p></p><p>So what the CCGs did, does not translate into RPG or D&D growth. CCGs just pretty much replaced sports cards and comics somewhat.</p><p></p><p>The game was on the map long before the movie, but most people just didn't know how to read the map at the time to find it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Once they did they wanted it changed to be something other than it was, and viola 4th edition.</p><p></p><p>Don't credit that movie with anything more than the novelty it was. It added no new awareness for the game, or increase sales. It just had people realize they could play again, and many people did, but not with the latest edition.</p><p></p><p>We need solid real numbers of population and sales to determine how well 4th, 3rd, etc did compared to older editions over their lifespan and average that to the age of the shortest lived product....being 4th edition with only a few months.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4538423, member: 70778"] That crap with Wayans in it movie? The movie didn't put anything on the map except for that director's career which was located in the gutter, and WotC inability to fund things and get people that could work within a budget, which still holds true today with bad R&D and marketing decisions. That is what that movie put on the map, as well as poorly designed stories. There may be more places in the open to play now because of the CCG craze and gaming stores, but there are actually less people playing the new edition than played previous editions and transferred to them. Remember that sales of current material is meaningless, because it doesn't mean that many people are actually using those products. Some may have no place to get rid of them at, and may not use them at all. It doesn't mean that many people are playing, just that many people bought it. The past was less true of this, because if you spent that kind of money you were going to use it, and already know you needed it. Also how many books have been bought as gifts that may never see use? The past didn't have many impulse gift giving sales. So what the CCGs did, does not translate into RPG or D&D growth. CCGs just pretty much replaced sports cards and comics somewhat. The game was on the map long before the movie, but most people just didn't know how to read the map at the time to find it. ;) Once they did they wanted it changed to be something other than it was, and viola 4th edition. Don't credit that movie with anything more than the novelty it was. It added no new awareness for the game, or increase sales. It just had people realize they could play again, and many people did, but not with the latest edition. We need solid real numbers of population and sales to determine how well 4th, 3rd, etc did compared to older editions over their lifespan and average that to the age of the shortest lived product....being 4th edition with only a few months. [/QUOTE]
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