Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D: big as it ever was? (Forked Thread: So...How are Sales of 4E Product?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="T. Foster" data-source="post: 4538985" data-attributes="member: 16574"><p>My take(s) on the "D&D Popularity: Now vs the 80s" issue:</p><p></p><p>1) Anecdotal story: There was a brief time, when I was in 5th-6th grade (1985-86) when D&D was a huge fad in my school -- tons of kids had dice, and rulebooks, and created characters, and played the game during lunch & recess. In my grade alone there were probably 30-40 people who at least expressed some interest in the game and created a character during this period, which lasted for a few months. By a year or two later (1987-88) the fad had died, almost everybody had lost interest, and there were only about a half-dozen of us still playing D&D. <em>However</em>, in the fad days the vast majority of those 30-40 people didn't own any rulebooks (or at least a full set -- any given kid might own a copy of <em>Oriental Adventures</em> or <em>Fiend Folio</em> and nothing else, some might not own any rulebooks at all but might have a random module or Dragon magazine issue, and the majority had no D&D products at all) and didn't have any real idea of the rules or how the game really worked, they were just interested in something new (and vaguely illicit) that the other kids were into. Whereas, later on when there were only 6 of us, we all owned full sets of the rulebooks, modules (even those who never DM'd owned at least a couple modules), and a couple of us were subscribers to Dragon, RPGA members, and even went to the local sf/gaming con. It's a fair estimation that TSR saw as many or more sales from just the 5-6 of us in 1987-88 as from the 30-40 people in 1985-86. This is, of course, purely anecdotal and statistically meaningless, but I suspect it holds fairly true for the larger population -- in the 80s a lot more people were "involved" with D&D but weren't necessarily turning that involvement into product purchases; nowadays there are fewer total people but they're more fully invested in the hobby and buy a lot more products per player (and are more likely to go to cons -- even of our 6 dedicated D&D players in my school only 3 of us ever went to a gaming con, and only I ever went to GenCon).</p><p></p><p>2) Another point: in the fad days of the 80s, D&D was popular almost exclusively among kids (up to college age) -- there was a cadre of adult fans (mostly the early adopters from the 70s -- D&D's original target audience) but they were a tiny fraction of the total fanbase who were buying D&D sets at toy-stores (I'm guessing way less than 10%, probably more like 1%). Nowadays, D&D has a very significant adult fan-base (every demographic survey here shows that most of us are in our 30s and started playing in the period 1979-86) that's by and large completely separate from the current youth fan-base (which I have no idea how big or dedicated it is) so it could very easily be the case that while neither the adult nor the youth fan-bases of D&D are individually as big as the youth fan-base was in the 80s, the combined fan-base could be bigger.</p><p></p><p>These two factors, especially in combination, could easily explain why D&D sales are as strong, or stronger, than ever, but the game "seems" less popular than in its fad days.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 4538985, member: 16574"] My take(s) on the "D&D Popularity: Now vs the 80s" issue: 1) Anecdotal story: There was a brief time, when I was in 5th-6th grade (1985-86) when D&D was a huge fad in my school -- tons of kids had dice, and rulebooks, and created characters, and played the game during lunch & recess. In my grade alone there were probably 30-40 people who at least expressed some interest in the game and created a character during this period, which lasted for a few months. By a year or two later (1987-88) the fad had died, almost everybody had lost interest, and there were only about a half-dozen of us still playing D&D. [i]However[/i], in the fad days the vast majority of those 30-40 people didn't own any rulebooks (or at least a full set -- any given kid might own a copy of [i]Oriental Adventures[/i] or [i]Fiend Folio[/i] and nothing else, some might not own any rulebooks at all but might have a random module or Dragon magazine issue, and the majority had no D&D products at all) and didn't have any real idea of the rules or how the game really worked, they were just interested in something new (and vaguely illicit) that the other kids were into. Whereas, later on when there were only 6 of us, we all owned full sets of the rulebooks, modules (even those who never DM'd owned at least a couple modules), and a couple of us were subscribers to Dragon, RPGA members, and even went to the local sf/gaming con. It's a fair estimation that TSR saw as many or more sales from just the 5-6 of us in 1987-88 as from the 30-40 people in 1985-86. This is, of course, purely anecdotal and statistically meaningless, but I suspect it holds fairly true for the larger population -- in the 80s a lot more people were "involved" with D&D but weren't necessarily turning that involvement into product purchases; nowadays there are fewer total people but they're more fully invested in the hobby and buy a lot more products per player (and are more likely to go to cons -- even of our 6 dedicated D&D players in my school only 3 of us ever went to a gaming con, and only I ever went to GenCon). 2) Another point: in the fad days of the 80s, D&D was popular almost exclusively among kids (up to college age) -- there was a cadre of adult fans (mostly the early adopters from the 70s -- D&D's original target audience) but they were a tiny fraction of the total fanbase who were buying D&D sets at toy-stores (I'm guessing way less than 10%, probably more like 1%). Nowadays, D&D has a very significant adult fan-base (every demographic survey here shows that most of us are in our 30s and started playing in the period 1979-86) that's by and large completely separate from the current youth fan-base (which I have no idea how big or dedicated it is) so it could very easily be the case that while neither the adult nor the youth fan-bases of D&D are individually as big as the youth fan-base was in the 80s, the combined fan-base could be bigger. These two factors, especially in combination, could easily explain why D&D sales are as strong, or stronger, than ever, but the game "seems" less popular than in its fad days. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D: big as it ever was? (Forked Thread: So...How are Sales of 4E Product?)
Top