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D&D Blog : Dice Tricks
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<blockquote data-quote="Tehnai" data-source="post: 5824253" data-attributes="member: 59518"><p>I think Star Wars Saga Edition made good use of them. Mostly of the "2d20, keep best" one, as a representation of a special talent, a natural characteristic that was beyond mere skill. An half-orc, for example, would roll 2d20, keep best, for Intimidation related rolls.</p><p></p><p>I often do give my players extra dice to roll when attempting something really awesome that will make the session memorable. That being said, I'm a die-hard fan of the D30 for that. In all of my d20-esque games, there's always a d30 on the table, waiting patiently to be summoned through the "every player may replace one roll of any sort by a d30, once per session".</p><p></p><p>Of course, it needs to be limited. Else it loses its magic.</p></blockquote><p></p>
[QUOTE="Tehnai, post: 5824253, member: 59518"] I think Star Wars Saga Edition made good use of them. Mostly of the "2d20, keep best" one, as a representation of a special talent, a natural characteristic that was beyond mere skill. An half-orc, for example, would roll 2d20, keep best, for Intimidation related rolls. I often do give my players extra dice to roll when attempting something really awesome that will make the session memorable. That being said, I'm a die-hard fan of the D30 for that. In all of my d20-esque games, there's always a d30 on the table, waiting patiently to be summoned through the "every player may replace one roll of any sort by a d30, once per session". Of course, it needs to be limited. Else it loses its magic. [/QUOTE]
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