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D&D Blog : Dice Tricks
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<blockquote data-quote="triqui" data-source="post: 5846959" data-attributes="member: 57948"><p>Part of the point is to make the system work without needing to escalate to DC that can't be touched at all. A DC 24 is completelly untouchable for anybody without a +4 or better bonus, and this come to a point where, lvl 10 and beyond, only specialist can even try.</p><p></p><p>There are allways 3 kind of people in a given roll. The one who masters it, the one who is just decent, and the one who is horrible at. With static bonuses, any DC that is just half-threatening to the master, is completelly out of the possibilities to the bad guy. </p><p></p><p>For example, let's take Perception, using something like Pathfinder as an example. A level 10 guy with 10 "ranks" in the skill, Class bonus, wisdom 20 and maybe a +2 racial/focus/feat bonus will have +21 to perception. A guy with 7 ranks and wisdom 14 will have +9. A guy with 0 ranks and wisdom 10 will have 0. </p><p></p><p></p><p>Against a DC 21 task, the guy without ranks can't even try. Ever. The specialist guy will never fail, becouse with a 1, he will get 22. </p><p></p><p>Against DC 25 or so, even the decent guy have very small chances to suceed (16+), while the specialist is almost a guaranteed win (4+)</p><p></p><p>Against DC that become a challenge to the high specialist, for example DC 30 (you need a 9+), the guy with a decent level in the skill can't even try.</p><p></p><p>So it get's to a point that, when the DM puts a challenge that is a threat to the guys specialist in that roll, everyone else is completelly useless. For example, perception. When the party get ambushed, either the guy without perception as a class skill will ALLWAYS be ambushed, or the guy with keen senses will NEVER be ambushed (or both at the same time)</p><p></p><p>Compare it to a system where the bonus are much shallow, and the speciallist gets extra rolls.</p><p></p><p>A system might have DC 15, but the specialist can roll 3d20 (skill training+racial focus) and take the best and also add +4 to the roll from the ability. That means he has 87,5% of success. The Decent guy might have 2d20 (skill training) but just +1 from the ability (so he has roughly 60%). But the no-training guy can roll, and have a 30% chance.</p><p></p><p>This smooth out the chances for everybody, allowing everybody to play the game in any moment. A fighter with Cha 10 and no ranks in diplomacy can *try* to talk a NPC, and still have a chance to suceed. With flat bonus, any situation with a DC that allow the fighter to roll, it's an auto-success for the group bard. Any situation with a DC high enough to make the Bard have a chance to fail, it means the fighter HAS to be silent, becouse it is IMPOSSIBLE for him to succeed that roll</p></blockquote><p></p>
[QUOTE="triqui, post: 5846959, member: 57948"] Part of the point is to make the system work without needing to escalate to DC that can't be touched at all. A DC 24 is completelly untouchable for anybody without a +4 or better bonus, and this come to a point where, lvl 10 and beyond, only specialist can even try. There are allways 3 kind of people in a given roll. The one who masters it, the one who is just decent, and the one who is horrible at. With static bonuses, any DC that is just half-threatening to the master, is completelly out of the possibilities to the bad guy. For example, let's take Perception, using something like Pathfinder as an example. A level 10 guy with 10 "ranks" in the skill, Class bonus, wisdom 20 and maybe a +2 racial/focus/feat bonus will have +21 to perception. A guy with 7 ranks and wisdom 14 will have +9. A guy with 0 ranks and wisdom 10 will have 0. Against a DC 21 task, the guy without ranks can't even try. Ever. The specialist guy will never fail, becouse with a 1, he will get 22. Against DC 25 or so, even the decent guy have very small chances to suceed (16+), while the specialist is almost a guaranteed win (4+) Against DC that become a challenge to the high specialist, for example DC 30 (you need a 9+), the guy with a decent level in the skill can't even try. So it get's to a point that, when the DM puts a challenge that is a threat to the guys specialist in that roll, everyone else is completelly useless. For example, perception. When the party get ambushed, either the guy without perception as a class skill will ALLWAYS be ambushed, or the guy with keen senses will NEVER be ambushed (or both at the same time) Compare it to a system where the bonus are much shallow, and the speciallist gets extra rolls. A system might have DC 15, but the specialist can roll 3d20 (skill training+racial focus) and take the best and also add +4 to the roll from the ability. That means he has 87,5% of success. The Decent guy might have 2d20 (skill training) but just +1 from the ability (so he has roughly 60%). But the no-training guy can roll, and have a 30% chance. This smooth out the chances for everybody, allowing everybody to play the game in any moment. A fighter with Cha 10 and no ranks in diplomacy can *try* to talk a NPC, and still have a chance to suceed. With flat bonus, any situation with a DC that allow the fighter to roll, it's an auto-success for the group bard. Any situation with a DC high enough to make the Bard have a chance to fail, it means the fighter HAS to be silent, becouse it is IMPOSSIBLE for him to succeed that roll [/QUOTE]
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