Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D blog: goblin care only about your axe
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 5906670" data-attributes="member: 158"><p>Yes, and precision makes all the difference. In a game where you have a "Damage: 2[W]" power, and a power that says "Damage: 1[W] + push target 2 squares", which one would you pick? In a game that uses no grids, the second power is less useful, because it relies solely on the subjectivity of the DM to decide it's utility, and the ability of the other players to remember to take advantage of it. If there's a grid and minis, the rogue sees this and says, "ooh, now I'm flanking that foe" and uses his sneak attack. With no grid, the DM:</p><p></p><p>1) has to remind the rogue he's in flank position</p><p>2) has to remember who else is now close to the pushed foe, enemies and foes alike</p><p>3) what effects this has on the combat.</p><p></p><p>If the DM flubs this, the players aren't going to know it, and when they later find out "ooh, I'm sorry guys, I should have let you know that put him really close to the chasm, and someone could've knocked him in" or "oops, Daren's rogue should have been able to sneak attack him" then it's a pain to adjudicate. In the end, every power with a move attached, or dependent on positioning like a charge, is liable to be dropped in that game in favor of powers that just do straight damage or status effects.</p><p></p><p>Now, if there were only a few move-related powers, it's no big deal, but 4E has DOZENS of pushes, pulls, shifts, charges in powers for EACH character class, to the point where it can be laborious to properly judge the worth of any given power if the only "grid" is in the DM's mind.</p></blockquote><p></p>
[QUOTE="Henry, post: 5906670, member: 158"] Yes, and precision makes all the difference. In a game where you have a "Damage: 2[W]" power, and a power that says "Damage: 1[W] + push target 2 squares", which one would you pick? In a game that uses no grids, the second power is less useful, because it relies solely on the subjectivity of the DM to decide it's utility, and the ability of the other players to remember to take advantage of it. If there's a grid and minis, the rogue sees this and says, "ooh, now I'm flanking that foe" and uses his sneak attack. With no grid, the DM: 1) has to remind the rogue he's in flank position 2) has to remember who else is now close to the pushed foe, enemies and foes alike 3) what effects this has on the combat. If the DM flubs this, the players aren't going to know it, and when they later find out "ooh, I'm sorry guys, I should have let you know that put him really close to the chasm, and someone could've knocked him in" or "oops, Daren's rogue should have been able to sneak attack him" then it's a pain to adjudicate. In the end, every power with a move attached, or dependent on positioning like a charge, is liable to be dropped in that game in favor of powers that just do straight damage or status effects. Now, if there were only a few move-related powers, it's no big deal, but 4E has DOZENS of pushes, pulls, shifts, charges in powers for EACH character class, to the point where it can be laborious to properly judge the worth of any given power if the only "grid" is in the DM's mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D blog: goblin care only about your axe
Top