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D&D Blog - Just Bigger Numbers
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<blockquote data-quote="Truename" data-source="post: 5830983" data-attributes="member: 78255"><p>Not exactly. The more dice you roll, the more likely you are to get an average result. To get more swinginess, you have to multiply a single die.</p><p></p><p>Say you're facing a 6 hp opponent. Your chance to one-shot him with a 1d6 damage roll is 1/6. Your chance of one-shotting a 60 hp opponent with 10d6 is about 1/60,000,000. </p><p></p><p>To get a 1/6 chance of one-shotting him, you'd have to roll 1d6 <em>times</em> ten.</p><p></p><p>But your point is well taken otherwise. Without save-or-die and other swing-creating effects, risk goes down as HP goes up. (This is probably why 4e had such high hit points at level 1: to make combats more predictable. And it succeeded--as a DM, being able to easily gauge combat difficulty is one of my favorite things about 4e.)</p></blockquote><p></p>
[QUOTE="Truename, post: 5830983, member: 78255"] Not exactly. The more dice you roll, the more likely you are to get an average result. To get more swinginess, you have to multiply a single die. Say you're facing a 6 hp opponent. Your chance to one-shot him with a 1d6 damage roll is 1/6. Your chance of one-shotting a 60 hp opponent with 10d6 is about 1/60,000,000. To get a 1/6 chance of one-shotting him, you'd have to roll 1d6 [i]times[/i] ten. But your point is well taken otherwise. Without save-or-die and other swing-creating effects, risk goes down as HP goes up. (This is probably why 4e had such high hit points at level 1: to make combats more predictable. And it succeeded--as a DM, being able to easily gauge combat difficulty is one of my favorite things about 4e.) [/QUOTE]
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