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D&D Blog - Kings and Castles
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<blockquote data-quote="JonWake" data-source="post: 5829697" data-attributes="member: 95255"><p>Has anyone checked out Adventurer Conqueror King? It's pretty much all about this. I just downloaded the PDF off of RPGNOW, and I like that it has rules for all kinds of domains at 10th level.</p><p></p><p>Attracting followers at a high level just makes sense, and it's super easy to ignore if you don't want it there. When you're 10th level, you're among the best *whatever* you do in the Kingdom. It's like people wanting to learn boxing from Muhammed Ali, or trying to become a lab assistant for Richard Feynman. </p><p></p><p>I'd also love to see an option for Epic Stupid Level play, some way to transcend from a Ruler to a Legend, maybe scraping into Godhood. Make the tiers qualitatively different, rather than just a bigger math problem.</p></blockquote><p></p>
[QUOTE="JonWake, post: 5829697, member: 95255"] Has anyone checked out Adventurer Conqueror King? It's pretty much all about this. I just downloaded the PDF off of RPGNOW, and I like that it has rules for all kinds of domains at 10th level. Attracting followers at a high level just makes sense, and it's super easy to ignore if you don't want it there. When you're 10th level, you're among the best *whatever* you do in the Kingdom. It's like people wanting to learn boxing from Muhammed Ali, or trying to become a lab assistant for Richard Feynman. I'd also love to see an option for Epic Stupid Level play, some way to transcend from a Ruler to a Legend, maybe scraping into Godhood. Make the tiers qualitatively different, rather than just a bigger math problem. [/QUOTE]
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