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D&D Blog - Kings and Castles
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<blockquote data-quote="Grydan" data-source="post: 5829828" data-attributes="member: 79401"><p>I think rules for gaining followers (anything from a single loyal lackey, up to an entire empire) and obtaining bases of operation (anything from a ramshackle lean-to all the way to a castle in the sky and beyond) are a great idea.</p><p></p><p>I don't think either should ever be a default class feature.</p><p></p><p>If my fighter in my campaign is off fighting for the greater glory of his king and kingdom, being rewarded with the rights and responsibilities of nobility may make perfect sense.</p><p></p><p>If my fighter in my campaign is off fighting because he lost his friends and family and nothing helps his grief but the oblivion he finds in pitched combat, why the heck would anyone want to put him in charge of anything, and why would he want the responsibility?</p><p></p><p>Making it an optional class feature resolves that issue, but then what does the character get who doesn't take it? What can you possibly give them that's an adequate substitute?</p><p></p><p>---</p><p></p><p>Such rules should be entirely separated from concerns of class and level.</p><p></p><p>Just as the fighter who doesn't want a keep and followers shouldn't have them thrust upon him, the wizard who wants to become the first Empress of the Empire of Magic should be able to pursue that option without having to take a dip into some non-wizard class to get it.</p><p></p><p>If someone wants to be the adventurer king, or a warrior princess, I want the option of being able to give them the tools for it without insisting that they wait until higher levels to play that concept.</p><p></p><p>It's also quite jarring to immersion to tie access to such things to specific levels. If a character rescues the kidnapped princess before she can be sacrificed, and returns her safe and sound to the king of the realm, the king should be able to offer him a noble title (and possibly his daughter's hand in marriage) right then and there, instead of going "Uh, you'll get your reward once you go out and kill some more goblins or something". </p><p></p><p>Is it tricky to make it work across all levels? Absolutely. I still think it's worth aiming for.</p></blockquote><p></p>
[QUOTE="Grydan, post: 5829828, member: 79401"] I think rules for gaining followers (anything from a single loyal lackey, up to an entire empire) and obtaining bases of operation (anything from a ramshackle lean-to all the way to a castle in the sky and beyond) are a great idea. I don't think either should ever be a default class feature. If my fighter in my campaign is off fighting for the greater glory of his king and kingdom, being rewarded with the rights and responsibilities of nobility may make perfect sense. If my fighter in my campaign is off fighting because he lost his friends and family and nothing helps his grief but the oblivion he finds in pitched combat, why the heck would anyone want to put him in charge of anything, and why would he want the responsibility? Making it an optional class feature resolves that issue, but then what does the character get who doesn't take it? What can you possibly give them that's an adequate substitute? --- Such rules should be entirely separated from concerns of class and level. Just as the fighter who doesn't want a keep and followers shouldn't have them thrust upon him, the wizard who wants to become the first Empress of the Empire of Magic should be able to pursue that option without having to take a dip into some non-wizard class to get it. If someone wants to be the adventurer king, or a warrior princess, I want the option of being able to give them the tools for it without insisting that they wait until higher levels to play that concept. It's also quite jarring to immersion to tie access to such things to specific levels. If a character rescues the kidnapped princess before she can be sacrificed, and returns her safe and sound to the king of the realm, the king should be able to offer him a noble title (and possibly his daughter's hand in marriage) right then and there, instead of going "Uh, you'll get your reward once you go out and kill some more goblins or something". Is it tricky to make it work across all levels? Absolutely. I still think it's worth aiming for. [/QUOTE]
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