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D&D Blog - Kings and Castles
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<blockquote data-quote="KesselZero" data-source="post: 5829987" data-attributes="member: 6689976"><p>I want this A LOT. The mention of keeps and whatnot was one of the things that most piqued my interest from the DDXP seminars. But yeah, obviously it shouldn't be a required or built-in part of any class's leveling curve. Plainly the right and ability to rule aren't restricted to any particular set of training.</p><p> </p><p>In fact, the whole keep 'n' minions thing doesn't really make sense as a PC power to me. It makes more sense as a decision made by the entire party-- let's build a castle/convert this dungeon/steal that tower-- that defines how the campaign works for the next 10 levels or whatever. I feel like if one player took Awesome Castle as his level 12 feat and the rest of the party just wanted to keep dungeoncrawling, you'd end up with a real problem at the table. It probably needs to be a party decision. For example, in my 4e pirate sandbox campaign, the party is generally agreed that their long-term goal is buying a floating castle and sailing it around wreaking havoc on ships.</p><p> </p><p>EDIT: Full disclosure: if I were a player in a 5e game, getting a keep and minions would be EXACTLY how I'd want to level up. Keeping track of horseshoes is my kind of fun. I'm a very organized person and I love having stuff to do with my character between game sessions.</p></blockquote><p></p>
[QUOTE="KesselZero, post: 5829987, member: 6689976"] I want this A LOT. The mention of keeps and whatnot was one of the things that most piqued my interest from the DDXP seminars. But yeah, obviously it shouldn't be a required or built-in part of any class's leveling curve. Plainly the right and ability to rule aren't restricted to any particular set of training. In fact, the whole keep 'n' minions thing doesn't really make sense as a PC power to me. It makes more sense as a decision made by the entire party-- let's build a castle/convert this dungeon/steal that tower-- that defines how the campaign works for the next 10 levels or whatever. I feel like if one player took Awesome Castle as his level 12 feat and the rest of the party just wanted to keep dungeoncrawling, you'd end up with a real problem at the table. It probably needs to be a party decision. For example, in my 4e pirate sandbox campaign, the party is generally agreed that their long-term goal is buying a floating castle and sailing it around wreaking havoc on ships. EDIT: Full disclosure: if I were a player in a 5e game, getting a keep and minions would be EXACTLY how I'd want to level up. Keeping track of horseshoes is my kind of fun. I'm a very organized person and I love having stuff to do with my character between game sessions. [/QUOTE]
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