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D&D Blog - Kings and Castles
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<blockquote data-quote="pemerton" data-source="post: 5832626" data-attributes="member: 42582"><p>Here are the things I found most interesting.</p><p></p><p>First, a description of some "druidic" (nature-worshipping) rituals:</p><p></p><p style="margin-left: 20px">Across the blue water of the tranquil bay, which it shelters from the open sea, rises Poseidon's sacred island, its peaks veiled in the sombre green of the pines. On this fair coast Hippolytus was worshipped. Within his sanctuary stood a temple with an ancient image. His service was performed by a priest who held office for life; every year a sacrificial festival was held in his honour; and his untimely fate was yearly mourned, with weeping and doleful chants, by unwedded maids. Youths and maidens dedicated locks of their hair in his temple before marriage. His grave existed at Troezen, though the people would not show it. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In the story of the tragic death of the youthful Hippolytus we may discern an analogy with similar tales of other fair but mortal youths who paid with their lives for the brief rapture of the love of an immortal goddess. These hapless lovers were probably not always mere myths, and the legends which traced their spilt blood in the purple bloom of the violet, the scarlet stain of the anemone, or the crimson flush of the rose were no idle poetic emblems of youth and beauty fleeting as the summer flowers. Such fables contain a deeper philosophy of the relation of the life of man to the life of nature--a sad philosophy which gave birth to a tragic practice.</p><p></p><p>The practice in question is that of succession to the status of King of Diana's grove at Aricia:</p><p></p><p style="margin-left: 20px">On the northern shore of the lake, right under the precipitous cliffs on which the modern village of Nemi is perched, stood the sacred grove and sanctuary of Diana Nemorensis, or Diana of the Wood. The lake and the grove were sometimes known as the lake and grove of Aricia. But the town of Aricia (the modern La Riccia) was situated about three miles off, at the foot of the Alban Mount, and separated by a steep descent from the lake, which lies in a small crater-like hollow on the mountain side. In this sacred grove there grew a certain tree round which at any time of the day, and probably far into the night, a grim figure might be seen to prowl. In his hand he carried a drawn sword, and he kept peering warily about him as if at every instant he expected to be set upon by an enemy. He was a priest and a murderer; and the man for whom he looked was sooner or later to murder him and hold the priesthood in his stead. Such was the rule of the sanctuary. A candidate for the priesthood could only succeed to office by slaying the priest, and having slain him, he retained office till he was himself slain by a stronger or a craftier.</p><p></p><p>Presumably, this is the origin of the rule that AD&D druids at upper levels have to fight the current senior druid in order to gain a new level.</p><p></p><p>And then there is the summing-up:</p><p></p><p style="margin-left: 20px">Reviewing the evidence as a whole, we may conclude that the worship of Diana in her sacred grove at Nemi was of great importance and immemorial antiquity; that she was revered as the goddess of woodlands and of wild creatures, probably also of domestic cattle and of the fruits of the earth; that she was believed to bless men and women with offspring and to aid mothers in childbed; that her holy fire, tended by chaste virgins, burned perpetually in a round temple within the precinct; that associated with her was a water-nymph Egeria who discharged one of Diana's own functions by succouring women in travail, and who was popularly supposed to have mated with an old Roman king in the sacred grove; further, that Diana of the Wood herself had a male companion Virbius by name, who was to her what Adonis was to Venus, or Attis to Cybele; and, lastly, that this mythical Virbius was represented in historical times by a line of priests known as Kings of the Wood, who regularly perished by the swords of their successors, and whose lives were in a manner bound up with a certain tree in the grove, because so long as that tree was uninjured they were safe from attack.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Clearly these conclusions do not of themselves suffice to explain the peculiar rule of succession to the priesthood. But perhaps the survey of a wider field may lead us to think that they contain in germ the solution of the problem.</p><p></p><p>All interesting stuff. But I wouldn't have thought that it is the sort of stuff that is going to be replicated in play by a domain management system of the classic D&D variety. At least in my experience, those sorts of systems don't tend to evoke the mythic resonances and symbolic power of priesthood or kingship. Quite the opposite, in fact: I find that they bring account-keeping, record-keeping and a certain sort of non-mythical mundanity to the fore. If I were going to design "Golden Bough: the Roleplaying Game" I don't think I'd include a system of that sort.</p><p></p><p>Which is Why I wonder - what are D&Ders hoping to get out of a domain management system? Until that is settled to some extent, the system can't be designed.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5832626, member: 42582"] Here are the things I found most interesting. First, a description of some "druidic" (nature-worshipping) rituals: [indent]Across the blue water of the tranquil bay, which it shelters from the open sea, rises Poseidon's sacred island, its peaks veiled in the sombre green of the pines. On this fair coast Hippolytus was worshipped. Within his sanctuary stood a temple with an ancient image. His service was performed by a priest who held office for life; every year a sacrificial festival was held in his honour; and his untimely fate was yearly mourned, with weeping and doleful chants, by unwedded maids. Youths and maidens dedicated locks of their hair in his temple before marriage. His grave existed at Troezen, though the people would not show it. . . In the story of the tragic death of the youthful Hippolytus we may discern an analogy with similar tales of other fair but mortal youths who paid with their lives for the brief rapture of the love of an immortal goddess. These hapless lovers were probably not always mere myths, and the legends which traced their spilt blood in the purple bloom of the violet, the scarlet stain of the anemone, or the crimson flush of the rose were no idle poetic emblems of youth and beauty fleeting as the summer flowers. Such fables contain a deeper philosophy of the relation of the life of man to the life of nature--a sad philosophy which gave birth to a tragic practice.[/indent] The practice in question is that of succession to the status of King of Diana's grove at Aricia: [indent]On the northern shore of the lake, right under the precipitous cliffs on which the modern village of Nemi is perched, stood the sacred grove and sanctuary of Diana Nemorensis, or Diana of the Wood. The lake and the grove were sometimes known as the lake and grove of Aricia. But the town of Aricia (the modern La Riccia) was situated about three miles off, at the foot of the Alban Mount, and separated by a steep descent from the lake, which lies in a small crater-like hollow on the mountain side. In this sacred grove there grew a certain tree round which at any time of the day, and probably far into the night, a grim figure might be seen to prowl. In his hand he carried a drawn sword, and he kept peering warily about him as if at every instant he expected to be set upon by an enemy. He was a priest and a murderer; and the man for whom he looked was sooner or later to murder him and hold the priesthood in his stead. Such was the rule of the sanctuary. A candidate for the priesthood could only succeed to office by slaying the priest, and having slain him, he retained office till he was himself slain by a stronger or a craftier.[/indent] Presumably, this is the origin of the rule that AD&D druids at upper levels have to fight the current senior druid in order to gain a new level. And then there is the summing-up: [indent]Reviewing the evidence as a whole, we may conclude that the worship of Diana in her sacred grove at Nemi was of great importance and immemorial antiquity; that she was revered as the goddess of woodlands and of wild creatures, probably also of domestic cattle and of the fruits of the earth; that she was believed to bless men and women with offspring and to aid mothers in childbed; that her holy fire, tended by chaste virgins, burned perpetually in a round temple within the precinct; that associated with her was a water-nymph Egeria who discharged one of Diana's own functions by succouring women in travail, and who was popularly supposed to have mated with an old Roman king in the sacred grove; further, that Diana of the Wood herself had a male companion Virbius by name, who was to her what Adonis was to Venus, or Attis to Cybele; and, lastly, that this mythical Virbius was represented in historical times by a line of priests known as Kings of the Wood, who regularly perished by the swords of their successors, and whose lives were in a manner bound up with a certain tree in the grove, because so long as that tree was uninjured they were safe from attack. Clearly these conclusions do not of themselves suffice to explain the peculiar rule of succession to the priesthood. But perhaps the survey of a wider field may lead us to think that they contain in germ the solution of the problem.[/indent] All interesting stuff. But I wouldn't have thought that it is the sort of stuff that is going to be replicated in play by a domain management system of the classic D&D variety. At least in my experience, those sorts of systems don't tend to evoke the mythic resonances and symbolic power of priesthood or kingship. Quite the opposite, in fact: I find that they bring account-keeping, record-keeping and a certain sort of non-mythical mundanity to the fore. If I were going to design "Golden Bough: the Roleplaying Game" I don't think I'd include a system of that sort. Which is Why I wonder - what are D&Ders hoping to get out of a domain management system? Until that is settled to some extent, the system can't be designed. [/QUOTE]
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