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D&D Blog. Should Fighters get multiple attacks?
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<blockquote data-quote="TwinBahamut" data-source="post: 5822003" data-attributes="member: 32536"><p>I think my problem is that they are going too far in the direction of simplicity, and that I don't think they can get the basic fighter right by stripping it down to just basic attacks. I don't think it needs 4E levels of complexity (in fact, that's not even the ideal), but holding on to some things like at-wills or stances would help greatly. It certainly would be better (and easier for new players!) than many older implementations of iterative attacks...</p><p></p><p>Yeah, I know this is early. I'm just a bit concerned with the direction they are taking the game at this early stage. It would also be easier to accept their reassurances that they will fix everything I don't like with some later module if they actually talked more about their plans for said module. I'd like to be reassured that they are actually planning ahead and working on that module now, rather than going the very foolish route of waiting until they've got the basic game built before figuring out how it can be expanded.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5822003, member: 32536"] I think my problem is that they are going too far in the direction of simplicity, and that I don't think they can get the basic fighter right by stripping it down to just basic attacks. I don't think it needs 4E levels of complexity (in fact, that's not even the ideal), but holding on to some things like at-wills or stances would help greatly. It certainly would be better (and easier for new players!) than many older implementations of iterative attacks... Yeah, I know this is early. I'm just a bit concerned with the direction they are taking the game at this early stage. It would also be easier to accept their reassurances that they will fix everything I don't like with some later module if they actually talked more about their plans for said module. I'd like to be reassured that they are actually planning ahead and working on that module now, rather than going the very foolish route of waiting until they've got the basic game built before figuring out how it can be expanded. [/QUOTE]
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D&D Blog. Should Fighters get multiple attacks?
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