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D&D Blog. Should Fighters get multiple attacks?
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<blockquote data-quote="Li Shenron" data-source="post: 5822846" data-attributes="member: 1465"><p>I agree wholeheartedly, I really really hope that <em>every</em> class can be either played in an easy way or a complex way. </p><p></p><p>It worries me to hear from the seminars that the designers still have in mind to give some classes more complexity than others. I don't want beginners to be unable to play some classes because they are beyond their capabilities, just like I don't want experts to be uninterested in other classes because they can't get tactical enough with them!</p><p></p><p>Also I can't help but wondering... why can't <em>level</em> already take care of that, at least partially? There's lots of expert gaming groups which start every new campaign at mid level already, and let beginners play 1st level games.</p><p></p><p></p><p></p><p>I definitely like multiple attacks. Just like a mid-high level Wizard can blast multiple foes with a fireball, I like the idea of a Fighter chopping down multiple enemies or an archer shooting arrows e.g. to distract multiple spellcasters.</p><p></p><p>But I do recognize that 3ed multiple attacks routines don't work well at all, exactly because the penalties are way too large, and attacks beyond the 2nd already have too low a chance.</p><p></p><p>Thus I agree with those who suggest keeping multiple attacks but all at the same attack bonus. This way you can speed up the game because you have only 1 number for all your attacks, and everytime you're not interested in using a <em>special</em> attack you can also just throw all your d20s at once, just like the Wizard does for her fireball damage, hence it's even faster.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5822846, member: 1465"] I agree wholeheartedly, I really really hope that [I]every[/I] class can be either played in an easy way or a complex way. It worries me to hear from the seminars that the designers still have in mind to give some classes more complexity than others. I don't want beginners to be unable to play some classes because they are beyond their capabilities, just like I don't want experts to be uninterested in other classes because they can't get tactical enough with them! Also I can't help but wondering... why can't [I]level[/I] already take care of that, at least partially? There's lots of expert gaming groups which start every new campaign at mid level already, and let beginners play 1st level games. I definitely like multiple attacks. Just like a mid-high level Wizard can blast multiple foes with a fireball, I like the idea of a Fighter chopping down multiple enemies or an archer shooting arrows e.g. to distract multiple spellcasters. But I do recognize that 3ed multiple attacks routines don't work well at all, exactly because the penalties are way too large, and attacks beyond the 2nd already have too low a chance. Thus I agree with those who suggest keeping multiple attacks but all at the same attack bonus. This way you can speed up the game because you have only 1 number for all your attacks, and everytime you're not interested in using a [I]special[/I] attack you can also just throw all your d20s at once, just like the Wizard does for her fireball damage, hence it's even faster. [/QUOTE]
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