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D&D Blog. Should Fighters get multiple attacks?
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<blockquote data-quote="Astrosicebear" data-source="post: 5823030" data-attributes="member: 67017"><p>I, too, do not see a reason for all this "they are making the fighter a noob' class. They've publicly said the fighter, and ALL classes, will have customizable creation options to be as simple or complex as you want.</p><p></p><p>You want a Book of Nine Swords/Power based/manuevers/feat wazoo fighter, go for it. You wanna make a fighter that uses a sword and kills things, go for it. Why are we still polarized on this issue that the fighter is the only class that's being made 'noob' or 'easy mode'.</p><p></p><p>Every class has a degree of complexity associated with it. One could argue the fighter is as complex as a wizard made with the same complexity level.</p><p></p><p>And yes, to hand a new player a fighter is less time consuming and possibly easier on the DM than making a spellcaster. A fighter has stats, HP and weapons/armor. Done... give the char sheet and tell the player to go stab something. To make a wizard, you have Stats, HP, spells, components, familiar, and/or deity. That takes a bit more time.</p><p></p><p>I just don't see the logic in latching on to selective quotes, ignoring the other half of that quoted sentence, and then groaning about it.</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 5823030, member: 67017"] I, too, do not see a reason for all this "they are making the fighter a noob' class. They've publicly said the fighter, and ALL classes, will have customizable creation options to be as simple or complex as you want. You want a Book of Nine Swords/Power based/manuevers/feat wazoo fighter, go for it. You wanna make a fighter that uses a sword and kills things, go for it. Why are we still polarized on this issue that the fighter is the only class that's being made 'noob' or 'easy mode'. Every class has a degree of complexity associated with it. One could argue the fighter is as complex as a wizard made with the same complexity level. And yes, to hand a new player a fighter is less time consuming and possibly easier on the DM than making a spellcaster. A fighter has stats, HP and weapons/armor. Done... give the char sheet and tell the player to go stab something. To make a wizard, you have Stats, HP, spells, components, familiar, and/or deity. That takes a bit more time. I just don't see the logic in latching on to selective quotes, ignoring the other half of that quoted sentence, and then groaning about it. [/QUOTE]
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