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D&D Blog. Should Fighters get multiple attacks?
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<blockquote data-quote="Mengu" data-source="post: 5823074" data-attributes="member: 65726"><p>Why are they asking us this?</p><p></p><p>We have no idea what the order of magnitude will be on monster hit points at high levels. We have no idea how much damage a single attack will do. We have no idea what other classes will be able to do. How am I supposed to make an educated comment on whether <em>fighters</em> should get multiple attacks or not? </p><p></p><p>The pro for multiple rolls is that it reduce swinginess of combat, yielding results closer to the expected average more frequently. The cons are, it takes longer to resolve, design is a bit harder, and if people need to give up movement to get the extra attacks, it can lead to static fights. They could try single rolls first, if combat seems too swingy, they can look at other options. Or if the math looks like fighters need multiple attacks right away, they do that. It's really inconsequential in the grand scheme of things, as long as the math works out, and monsters are taken down at whatever may be their intended rate.</p><p></p><p>If I play a 10th level fighter, and it takes me 4 rounds to take down an enemy, while everyone else is taking down 4 enemies each round, then I'll ask for multiple attacks. If I'm taking down one enemy a turn with 3 attacks, while the rogue struggles to take down an enemy in two turns, then maybe my attack rate needs to be reduced, and the rogue may need help in some way. Multiple attacks, are just a dial on the control panel, and we won't know where to turn that dial to, until we start up the engine, and see how it drives.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5823074, member: 65726"] Why are they asking us this? We have no idea what the order of magnitude will be on monster hit points at high levels. We have no idea how much damage a single attack will do. We have no idea what other classes will be able to do. How am I supposed to make an educated comment on whether [i]fighters[/i] should get multiple attacks or not? The pro for multiple rolls is that it reduce swinginess of combat, yielding results closer to the expected average more frequently. The cons are, it takes longer to resolve, design is a bit harder, and if people need to give up movement to get the extra attacks, it can lead to static fights. They could try single rolls first, if combat seems too swingy, they can look at other options. Or if the math looks like fighters need multiple attacks right away, they do that. It's really inconsequential in the grand scheme of things, as long as the math works out, and monsters are taken down at whatever may be their intended rate. If I play a 10th level fighter, and it takes me 4 rounds to take down an enemy, while everyone else is taking down 4 enemies each round, then I'll ask for multiple attacks. If I'm taking down one enemy a turn with 3 attacks, while the rogue struggles to take down an enemy in two turns, then maybe my attack rate needs to be reduced, and the rogue may need help in some way. Multiple attacks, are just a dial on the control panel, and we won't know where to turn that dial to, until we start up the engine, and see how it drives. [/QUOTE]
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