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D&D Blog. Should Fighters get multiple attacks?
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<blockquote data-quote="Fanaelialae" data-source="post: 5824119" data-attributes="member: 53980"><p>The reason, IMO, that design for multiple attacks is harder than increased damage, is that multi-attacking introduces "jumps" in damage.</p><p></p><p>For example, if Joe the Fighter gets +1 damage per level, his damage output scales smoothly (presumably keeping pace with the scaling hp of the creatures he's facing).</p><p></p><p>If Bob the Fighter gets +1 attack at 5th level, his damage out is only where it should be (presumably) at 1st and 5th level. In between those levels, he falls behind and may struggle.</p><p></p><p>Now, you could give Bob a damage bonus as well, but that's where the math breaks. At 5th level, his output will suddenly double, meaning that those bonuses suddenly double as well and Bob is way ahead of the curve. Now the game is set to easy.</p><p></p><p>All of this is before factoring in the increased impact of crits and accuracy that multi-attacking grants. A damage modifier is easy to analyze mathematically because it is force additive, but multiple attacks are a PITA because they are a force multiplier.</p><p></p><p>I'm not outright opposed to multiple attacks, but I think they should probably be limited to two attacks against a single target at most, and the second hit should just be rolled weapon damage (it shouldn't add any damage modifiers). I think that would make it much easier to include multiple attacks without breaking the math of the game.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5824119, member: 53980"] The reason, IMO, that design for multiple attacks is harder than increased damage, is that multi-attacking introduces "jumps" in damage. For example, if Joe the Fighter gets +1 damage per level, his damage output scales smoothly (presumably keeping pace with the scaling hp of the creatures he's facing). If Bob the Fighter gets +1 attack at 5th level, his damage out is only where it should be (presumably) at 1st and 5th level. In between those levels, he falls behind and may struggle. Now, you could give Bob a damage bonus as well, but that's where the math breaks. At 5th level, his output will suddenly double, meaning that those bonuses suddenly double as well and Bob is way ahead of the curve. Now the game is set to easy. All of this is before factoring in the increased impact of crits and accuracy that multi-attacking grants. A damage modifier is easy to analyze mathematically because it is force additive, but multiple attacks are a PITA because they are a force multiplier. I'm not outright opposed to multiple attacks, but I think they should probably be limited to two attacks against a single target at most, and the second hit should just be rolled weapon damage (it shouldn't add any damage modifiers). I think that would make it much easier to include multiple attacks without breaking the math of the game. [/QUOTE]
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