Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D Blog. Should Fighters get multiple attacks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thewok" data-source="post: 5824362" data-attributes="member: 60907"><p>The great part about Saga was that it took feats or talents to be able to do these things. But, you could also take feats and talents to make that one attack you get per round even better. And (on a larger scale), talent and feat selection could make two people of the same class that were almost totally different from each other.</p><p></p><p>My friend made a dual-wielding scoundrel. He liked to put out as many blaster bolts as possible in a round. So, he started taking things like Double Attack, Triple Attack, and the talents that allowed him to reduce the penalties on those.</p><p></p><p>My scoundrel was built for accuracy. I chose talents and feats to help with that one shot. If I aimed before firing, I could knock an enemy down three or four spots on the condition track, depending on how well I rolled damage.</p><p></p><p>I think that each class should be fairly basic on its own. One attack per round, and so on. Then, as the character gets more levels, he should be able to take feats that allow him to specialize in how he wants to play. If the Fighter wants to make more attacks per round, then he can spend feats to do it. If he wants one massive attack per round, he can spend feats for that, too. If he wants a more balanced Fighter, able to do more damage to one target or spread it around, then he can take both kinds of feats. He will have breadth of ability, but not mastery.</p><p></p><p>And I think that should also be a viable choice, but it shouldn't be like the 3E bard, which was by class design. It should be by choice of the player, and it should be a perfectly acceptable way to play (and excel at) the game.</p></blockquote><p></p>
[QUOTE="thewok, post: 5824362, member: 60907"] The great part about Saga was that it took feats or talents to be able to do these things. But, you could also take feats and talents to make that one attack you get per round even better. And (on a larger scale), talent and feat selection could make two people of the same class that were almost totally different from each other. My friend made a dual-wielding scoundrel. He liked to put out as many blaster bolts as possible in a round. So, he started taking things like Double Attack, Triple Attack, and the talents that allowed him to reduce the penalties on those. My scoundrel was built for accuracy. I chose talents and feats to help with that one shot. If I aimed before firing, I could knock an enemy down three or four spots on the condition track, depending on how well I rolled damage. I think that each class should be fairly basic on its own. One attack per round, and so on. Then, as the character gets more levels, he should be able to take feats that allow him to specialize in how he wants to play. If the Fighter wants to make more attacks per round, then he can spend feats to do it. If he wants one massive attack per round, he can spend feats for that, too. If he wants a more balanced Fighter, able to do more damage to one target or spread it around, then he can take both kinds of feats. He will have breadth of ability, but not mastery. And I think that should also be a viable choice, but it shouldn't be like the 3E bard, which was by class design. It should be by choice of the player, and it should be a perfectly acceptable way to play (and excel at) the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D Blog. Should Fighters get multiple attacks?
Top