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D&D Blog. Should Fighters get multiple attacks?
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<blockquote data-quote="Hassassin" data-source="post: 5826219" data-attributes="member: 6675228"><p>The point was to compare the effect of multiple attacks vs. damage increases, without having to know what the progression would look like. It was just to show that multiple attacks result is more consistent damage.</p><p></p><p></p><p></p><p>Combat styles have to be balanced with any level increases, but are mostly unrelated to whether the number of attacks or damage dealt should increase.</p><p></p><p></p><p></p><p>If multiple attacks work anything like 3e, you don't usually get the benefit on first round. In any case, double critical is very unlikely (1 in 1600 if chance to hit is 50%). I'm fine with it killing a level appropriate monster in one.</p><p></p><p></p><p></p><p>Which is why Trailblazer made them use the same modifier. Also reduces jumps, but without making any of the attacks a waste of time.</p><p></p><p></p><p></p><p>I don't like "dice tricks" like rerolling, and encounter/daily abilities are the opposite of consistency. But they could do something like that.</p><p></p><p></p><p></p><p>Yes, multiple attacks are bad if balanced poorly. Balance them so that average damage is reasonable and you will have consistent hits.</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5826219, member: 6675228"] The point was to compare the effect of multiple attacks vs. damage increases, without having to know what the progression would look like. It was just to show that multiple attacks result is more consistent damage. Combat styles have to be balanced with any level increases, but are mostly unrelated to whether the number of attacks or damage dealt should increase. If multiple attacks work anything like 3e, you don't usually get the benefit on first round. In any case, double critical is very unlikely (1 in 1600 if chance to hit is 50%). I'm fine with it killing a level appropriate monster in one. Which is why Trailblazer made them use the same modifier. Also reduces jumps, but without making any of the attacks a waste of time. I don't like "dice tricks" like rerolling, and encounter/daily abilities are the opposite of consistency. But they could do something like that. Yes, multiple attacks are bad if balanced poorly. Balance them so that average damage is reasonable and you will have consistent hits. [/QUOTE]
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