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D&D Blog: Turn Undead and Monster Weaknesses
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<blockquote data-quote="Minigiant" data-source="post: 5860226" data-attributes="member: 63508"><p>Sounds familiar to my suggestion for turning<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Make Turn Attempt:</span> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span> </p><ul> <li data-xf-list-type="ul"><span style="font-size: 9px"><strong>Mindless:</strong> The monster cowers and runs away from cleric. Effect ends if attacked.</span><ul> <li data-xf-list-type="ul"><span style="font-size: 9px">Win by 10 or more: The monster is destroyed</span></li> <li data-xf-list-type="ul"><span style="font-size: 9px">Monster is Incorporeal or lacks a true body: The monster is Banished for 1 year.</span></li> </ul> </li> <li data-xf-list-type="ul"><span style="font-size: 9px"><strong>Animistic Mind</strong> (Int 2-): The monster stays 20' away from the cleric and all allies. It loses all actions. Effect ends if attacked.</span><ul> <li data-xf-list-type="ul"><span style="font-size: 9px">Win by 10 or more: The monster is treated as Mindless.</span></li> <li data-xf-list-type="ul"><span style="font-size: 9px">Monster is Incorporeal or lacks a true body: The monster is Banished for 1 hour</span></li> </ul> </li> <li data-xf-list-type="ul"><span style="font-size: 9px"><strong>Stupid Mind</strong> (Int 3-10): The monster stays 20' away from the cleric and all allies. It can act. Effect ends if attacked.</span><ul> <li data-xf-list-type="ul"><span style="font-size: 9px">Win by 10 or more: The monster is treated as Animalistic.</span></li> <li data-xf-list-type="ul"><span style="font-size: 9px">Monster is Incorporeal or lacks a true body:The monster is Banished for 5 minutes</span></li> </ul> </li> <li data-xf-list-type="ul"><span style="font-size: 9px"><strong>Smart Mind</strong> (Int 3-10): The monster stays 20' away from the cleric and all allies as long as the cleric spends a full round keeping holy symbol up. It can act. Effect ends if attacked or it cleric is interrupted.</span><ul> <li data-xf-list-type="ul"><span style="font-size: 9px">Win by 10 or more: The monster is treated as Stupid.</span></li> <li data-xf-list-type="ul"><span style="font-size: 9px">Monster is Incorporeal or lacks a true body:The monster is Banished for 1d4 rounds</span></li> </ul> </li> </ul><p></p><p></p><p></p><p></p><p>Obliviously goblin hating rangers always keep a sunrod on them. And rangers that favor the undead has went though the rituals to make the saliva into holy water. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Minigiant, post: 5860226, member: 63508"] Sounds familiar to my suggestion for turning[SIZE=1] Make Turn Attempt:[/SIZE] [SIZE=1] [/SIZE] [LIST] [*][SIZE=1][B]Mindless:[/B] The monster cowers and runs away from cleric. Effect ends if attacked.[/SIZE] [LIST] [*][SIZE=1]Win by 10 or more: The monster is destroyed[/SIZE] [*][SIZE=1]Monster is Incorporeal or lacks a true body: The monster is Banished for 1 year.[/SIZE] [/LIST] [*][SIZE=1][B]Animistic Mind[/B] (Int 2-): The monster stays 20' away from the cleric and all allies. It loses all actions. Effect ends if attacked.[/SIZE] [LIST] [*][SIZE=1]Win by 10 or more: The monster is treated as Mindless.[/SIZE] [*][SIZE=1]Monster is Incorporeal or lacks a true body: The monster is Banished for 1 hour[/SIZE] [/LIST] [*][SIZE=1][B]Stupid Mind[/B] (Int 3-10): The monster stays 20' away from the cleric and all allies. It can act. Effect ends if attacked.[/SIZE] [LIST] [*][SIZE=1]Win by 10 or more: The monster is treated as Animalistic.[/SIZE] [*][SIZE=1]Monster is Incorporeal or lacks a true body:The monster is Banished for 5 minutes[/SIZE] [/LIST] [*][SIZE=1][B]Smart Mind[/B] (Int 3-10): The monster stays 20' away from the cleric and all allies as long as the cleric spends a full round keeping holy symbol up. It can act. Effect ends if attacked or it cleric is interrupted.[/SIZE] [LIST] [*][SIZE=1]Win by 10 or more: The monster is treated as Stupid.[/SIZE] [*][SIZE=1]Monster is Incorporeal or lacks a true body:The monster is Banished for 1d4 rounds[/SIZE] [/LIST] [/LIST] Obliviously goblin hating rangers always keep a sunrod on them. And rangers that favor the undead has went though the rituals to make the saliva into holy water. ;) [/QUOTE]
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