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D&D Blog: Turn Undead and Monster Weaknesses
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<blockquote data-quote="Dragonblade" data-source="post: 5860231" data-attributes="member: 2804"><p>I like the image of the cleric surrounded by a horde of undead, who lifts up his holy symbol and in a thunderous voice defiantly calls upon their deity to strike down these abominations. The undead reel back, feebly trying to ward themselves against it, but are quickly consumed and blown to ash by a blinding holy radiance.</p><p></p><p>That is iconic to me.</p><p></p><p>The whole notion of undead running away has always bothered me. If I was a good deity, I would want my clerics destroying undead, not scattering them around the countryside where they can plague other innocents.</p><p></p><p>I'd rather have Turn look something like this:</p><p></p><p>Once per encounter per undead, a cleric may call upon the holy power of their deity to destroy undead in their presence. All undead within 10' per level of the cleric take 5 points of holy/radiant damage per level of the cleric. Undead reduced to zero HP by a turn attempt are obliterated in a ray of holy light.</p><p></p><p>If new undead enter a combat, the cleric can try to turn them too, though the undead previously turned are unaffected. You can do other things too like make some undead resistant, or immune to this damage, or have undead be bolstered by unholy areas. Likewise, high level clerics may be able to turn 2x per encounter, or perhaps deal more damage on a turn, etc.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5860231, member: 2804"] I like the image of the cleric surrounded by a horde of undead, who lifts up his holy symbol and in a thunderous voice defiantly calls upon their deity to strike down these abominations. The undead reel back, feebly trying to ward themselves against it, but are quickly consumed and blown to ash by a blinding holy radiance. That is iconic to me. The whole notion of undead running away has always bothered me. If I was a good deity, I would want my clerics destroying undead, not scattering them around the countryside where they can plague other innocents. I'd rather have Turn look something like this: Once per encounter per undead, a cleric may call upon the holy power of their deity to destroy undead in their presence. All undead within 10' per level of the cleric take 5 points of holy/radiant damage per level of the cleric. Undead reduced to zero HP by a turn attempt are obliterated in a ray of holy light. If new undead enter a combat, the cleric can try to turn them too, though the undead previously turned are unaffected. You can do other things too like make some undead resistant, or immune to this damage, or have undead be bolstered by unholy areas. Likewise, high level clerics may be able to turn 2x per encounter, or perhaps deal more damage on a turn, etc. [/QUOTE]
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