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<blockquote data-quote="pawsplay" data-source="post: 3688493" data-attributes="member: 15538"><p>Allegiances - The book of alignments. Describes alignments with concrete examples, flexible interpretations, discussion of the Paladin code, alternate rules along the lines of BoED/BoVD, non-alignment D&D, and some meat on creatures of the Outer Planes with less emphasis on the "Blood War" and such.</p><p></p><p>The Complete Greyhawk - Slimmed down version created from the LG stuff as well as original source, cleaving closely to the boxed set version of the setting. Deluxe treatment of Greyhawk itself. Lovely art for all racial variants and human ethnicities. </p><p></p><p>The Fantasy Village - A look at ordinary communities, primarily human, but also touching on the other major races. A discussion of D&D economics. Discussion of priests (experts? clerics? adepts? variant classes?), religion, and sects in relation to communities. NPCs and encounters set in the village, such as conspiracies, lycanthropes, and hauntings. Several example villages, with pull out battle maps. </p><p></p><p>Orders of Magic - treatment of magical organizations such as the Towers of High Sorcery, Mages of the Order, etc., including cults of Vecna, Wee Jas, and Boccob. Sample wizard towers and archmages. </p><p></p><p>Complete Noble - Fiefdoms, rulership, taxes, and aristoractic heroism. </p><p></p><p>Arms and Armor- brutally historical look at the weapons and armor of the 5th through 15th centuries. Discussion of pseudo-eras, using style to differentiate culture, and forging and special materials. Discussion of fantasy arms and armor traditions, such as the elves and dwarves.</p><p></p><p>Ancient Eras - campaigns of ancient times, when gods strode the world and artifacts were newly forged.</p><p></p><p>Sigil - reinvisioned, minus retcons but incorporating beneficial changes to the setting.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3688493, member: 15538"] Allegiances - The book of alignments. Describes alignments with concrete examples, flexible interpretations, discussion of the Paladin code, alternate rules along the lines of BoED/BoVD, non-alignment D&D, and some meat on creatures of the Outer Planes with less emphasis on the "Blood War" and such. The Complete Greyhawk - Slimmed down version created from the LG stuff as well as original source, cleaving closely to the boxed set version of the setting. Deluxe treatment of Greyhawk itself. Lovely art for all racial variants and human ethnicities. The Fantasy Village - A look at ordinary communities, primarily human, but also touching on the other major races. A discussion of D&D economics. Discussion of priests (experts? clerics? adepts? variant classes?), religion, and sects in relation to communities. NPCs and encounters set in the village, such as conspiracies, lycanthropes, and hauntings. Several example villages, with pull out battle maps. Orders of Magic - treatment of magical organizations such as the Towers of High Sorcery, Mages of the Order, etc., including cults of Vecna, Wee Jas, and Boccob. Sample wizard towers and archmages. Complete Noble - Fiefdoms, rulership, taxes, and aristoractic heroism. Arms and Armor- brutally historical look at the weapons and armor of the 5th through 15th centuries. Discussion of pseudo-eras, using style to differentiate culture, and forging and special materials. Discussion of fantasy arms and armor traditions, such as the elves and dwarves. Ancient Eras - campaigns of ancient times, when gods strode the world and artifacts were newly forged. Sigil - reinvisioned, minus retcons but incorporating beneficial changes to the setting. [/QUOTE]
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