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<blockquote data-quote="Alzrius" data-source="post: 3688504" data-attributes="member: 8461"><p><strong>Expedition to the Barrier Peaks</strong> - This is another <em>Expedition</em> title. While it's a huge adventure, and has a lot of new crunch (mostly sci-fi flavored crunch) it also has a fair amount of fluff on introducing science into your fantasy world. It discusses why you'd want to have scifi in a fantasy game, how to introduce it, the impact it'd have (on PCs, the world, the gods, etc.), and how to remove it later if you wanted to.</p><p></p><p><strong>Forgotten Realms: Beyond Faerun Gazetteer</strong> - "Join Volothamp Geddarm as he shows you the wonders of Abeir-Toril that lie beyond the borders of Faerun! Explore the Enlightened Society of Zakhara, the ancient and majestic kingdoms of Kara-Tur, the savage lands of Maztica, and more!" This book would be overflowing with quite a lot of fluff about the lands of Toril that have been ignored since 3E. Of course, it'd have a LOT of new crunch also, since new lands all but demand new feats, spells, PrCs, and monsters, but at least half of the book (dead minimum) would be devoted to fluff about the "new" places.</p><p></p><p><strong>Fiendish Codex III: Legions of Hades</strong> - The book that'd give daemons (that is, yugoloths) a fair shake in 3E. While it'd obviously have a lot of crunch (giving the yugoloths stats that'd make them roughly equal to demons and devils), it'd also cover their history, culture, and planar holdings as well. Go over the "real history" of the Lower Planes, where the daemons are the progenitors of the demons and the devils. Cover their dreaded towers across the Gray Waste, Gehenna, and Carceri. Give updates and definitions to the machinations of the yugoloth lords. This is the book that'd add a whole new dimension to evil.</p><p></p><p><strong>Eberron: The Dragon Below</strong> - "At long last, Khyber, the Dragon Below, is charted! Explore the underground cities where the monsters from Xoriat reside, or search for fabled pockets of Khyber dragonshards with only untrustworthy humanoids for a guide. Just be careful to avoid the sleeping Lords of Dust, whose power, though bound, is still beyond mortal comprehension." This is the book that'd serve as a guide to the realms below Eberron, opening up a new world of adventure.</p><p></p><p><strong>Complete Epic</strong> - The companion to the <em>Epic Level Handbook</em>, this goes over everything that book ignores, with long chapters covering how epic characters interact with a sub-epic world, how to build and run an epic campaign, logically placing epic NPCs in your setting (along with rationale for how they've always been there, but don't upstage your PCs), and a long chapter devoted to a city that's perfect for epic-level PCs: Sigil.</p><p></p><p><strong>The Last Battle</strong> - After untold millenia, the ancient prison holding the dark god Tharizdun is beginning to fail, releasing his malevolent power over the World of Greyhawk. When the PCs barely manage to save the Free City from a hoard of vicious monstrosities, they must journey to the Forgotten Temple of Tharizdun to learn the truth about what's happening - a truth that will send them on a world-spanning quest to restore the Dark God's bindings before he breaks free, culminating in a battle with Tharizdun himself (an aspect of his that's the first part of him breaking out). This'd have a lot of information about the lands of <em>Greyhawk</em> as the PCs journey for the things to restore the prison, as well as mythological backgrounds for the gods and the history of the world.</p><p></p><p><strong>The Fey Folio</strong> - The next iconic monster book would greatly revise and expand the presence of the fey in D&D. Not just devoted to covering new fey monsters (for all CRs), this would cover their immortality, why they interact with mortals, their relationships with the gods and monsters that they share the multiverse with, give expanded coverage to the Plane of Faerie, and much more.</p><p></p><p><strong>Forgotten Realms: Stones of Blood</strong> - This adventure/sourcebook covers the Bloodstone Lands in the wake of the next great cataclysm to shake the realms: the Abyss invades the Bloodstone Lands! When the Witch-King Zhengyi was defeated, his phylactery was never destroyed. Now, seers predict the Witch-Kings return, and demons have begun to repopulate the land of Vaasa, testing the wards that surround the kingdom of Damara. The PCs are in a race against time to find and destroy Zhengyi's phylactery, before Orcus himself can personally come to turn the Bloodstone Lands into a piece of the Abyss right on Toril.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 3688504, member: 8461"] [b]Expedition to the Barrier Peaks[/b] - This is another [i]Expedition[/i] title. While it's a huge adventure, and has a lot of new crunch (mostly sci-fi flavored crunch) it also has a fair amount of fluff on introducing science into your fantasy world. It discusses why you'd want to have scifi in a fantasy game, how to introduce it, the impact it'd have (on PCs, the world, the gods, etc.), and how to remove it later if you wanted to. [b]Forgotten Realms: Beyond Faerun Gazetteer[/b] - "Join Volothamp Geddarm as he shows you the wonders of Abeir-Toril that lie beyond the borders of Faerun! Explore the Enlightened Society of Zakhara, the ancient and majestic kingdoms of Kara-Tur, the savage lands of Maztica, and more!" This book would be overflowing with quite a lot of fluff about the lands of Toril that have been ignored since 3E. Of course, it'd have a LOT of new crunch also, since new lands all but demand new feats, spells, PrCs, and monsters, but at least half of the book (dead minimum) would be devoted to fluff about the "new" places. [b]Fiendish Codex III: Legions of Hades[/b] - The book that'd give daemons (that is, yugoloths) a fair shake in 3E. While it'd obviously have a lot of crunch (giving the yugoloths stats that'd make them roughly equal to demons and devils), it'd also cover their history, culture, and planar holdings as well. Go over the "real history" of the Lower Planes, where the daemons are the progenitors of the demons and the devils. Cover their dreaded towers across the Gray Waste, Gehenna, and Carceri. Give updates and definitions to the machinations of the yugoloth lords. This is the book that'd add a whole new dimension to evil. [b]Eberron: The Dragon Below[/b] - "At long last, Khyber, the Dragon Below, is charted! Explore the underground cities where the monsters from Xoriat reside, or search for fabled pockets of Khyber dragonshards with only untrustworthy humanoids for a guide. Just be careful to avoid the sleeping Lords of Dust, whose power, though bound, is still beyond mortal comprehension." This is the book that'd serve as a guide to the realms below Eberron, opening up a new world of adventure. [b]Complete Epic[/b] - The companion to the [i]Epic Level Handbook[/i], this goes over everything that book ignores, with long chapters covering how epic characters interact with a sub-epic world, how to build and run an epic campaign, logically placing epic NPCs in your setting (along with rationale for how they've always been there, but don't upstage your PCs), and a long chapter devoted to a city that's perfect for epic-level PCs: Sigil. [b]The Last Battle[/b] - After untold millenia, the ancient prison holding the dark god Tharizdun is beginning to fail, releasing his malevolent power over the World of Greyhawk. When the PCs barely manage to save the Free City from a hoard of vicious monstrosities, they must journey to the Forgotten Temple of Tharizdun to learn the truth about what's happening - a truth that will send them on a world-spanning quest to restore the Dark God's bindings before he breaks free, culminating in a battle with Tharizdun himself (an aspect of his that's the first part of him breaking out). This'd have a lot of information about the lands of [i]Greyhawk[/i] as the PCs journey for the things to restore the prison, as well as mythological backgrounds for the gods and the history of the world. [b]The Fey Folio[/b] - The next iconic monster book would greatly revise and expand the presence of the fey in D&D. Not just devoted to covering new fey monsters (for all CRs), this would cover their immortality, why they interact with mortals, their relationships with the gods and monsters that they share the multiverse with, give expanded coverage to the Plane of Faerie, and much more. [b]Forgotten Realms: Stones of Blood[/b] - This adventure/sourcebook covers the Bloodstone Lands in the wake of the next great cataclysm to shake the realms: the Abyss invades the Bloodstone Lands! When the Witch-King Zhengyi was defeated, his phylactery was never destroyed. Now, seers predict the Witch-Kings return, and demons have begun to repopulate the land of Vaasa, testing the wards that surround the kingdom of Damara. The PCs are in a race against time to find and destroy Zhengyi's phylactery, before Orcus himself can personally come to turn the Bloodstone Lands into a piece of the Abyss right on Toril. [/QUOTE]
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