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<blockquote data-quote="Asmor" data-source="post: 3688550" data-attributes="member: 1154"><p>I'd like to see some more products focusing on cosmology, planar travel and exotic planar locales. In particular, the Great Wheel cosmology is of particular interest to me.</p><p></p><p>I'd like to see a Sigil setting book, maybe something along the lines of Ghostwalk.</p><p></p><p>Actually, ya know what, just bring back Planescape. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously, though, I'd love to see a series of one-shot mini-settings, ideally which could be easily dropped into an existing world if so desired.</p><p></p><p><strong>1) Planehoppers</strong>: Deals briefly with adventuring in the outer planes. Includes descriptions of at least one major metropolis on each plane, including details of travel, power players and groups of the city, and adventure seeds. Also includes "The Sultan of Flame and the Dragon God's Relic," a plane-spanning adventure for characters of 10th-15th level.</p><p></p><p><strong>2) Sail & Sword</strong>: A pirate-based campaign setting centered around a large, but sparse, archipelago consisting of hundreds of small islands. Includes several example pirate ships, including The Red Corsair, a galleon crewed by Tanar'ri and captained by the succubus known as Black Jane; The Ivory Menace, a boat made of bones, which the insane necromancer Falastar "The Gravelord" Malgrave uses to finance and supply his twisted experiements; and many more! Also includes a collection of colorful and exotic ports of call.</p><p></p><p><strong>3) Emancipation</strong>: For three millenia, your people have toiled under the absolute control of your demonic overlords. Finally, the planes are shifting, and the fiends' grasp on your world is weakening. Now is the time to strike, now is the time to throw off the chains of oppression, now is the time to reclaim your freedom! Includes a timeline of momentous events which the PCs can directly influence, with details on the goals they must achieve, what they stand to gain with success, and what will happen if they fail. For example: "<em>The Gate of Souls</em>." The first blows have been struck, and the demon-lords move to quell the uprising quickly, summoning powerful reinforcements through the Gate of Souls. If the gate can be sealed off quickly, the demon-lords will be dealt a serious blow and their hold on the southern plains will be weakened; fail and provide them with a stronghold with which to stage their retaliation!</p><p></p><p>Sorry, that's about it for me.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3688550, member: 1154"] I'd like to see some more products focusing on cosmology, planar travel and exotic planar locales. In particular, the Great Wheel cosmology is of particular interest to me. I'd like to see a Sigil setting book, maybe something along the lines of Ghostwalk. Actually, ya know what, just bring back Planescape. :) Seriously, though, I'd love to see a series of one-shot mini-settings, ideally which could be easily dropped into an existing world if so desired. [b]1) Planehoppers[/b]: Deals briefly with adventuring in the outer planes. Includes descriptions of at least one major metropolis on each plane, including details of travel, power players and groups of the city, and adventure seeds. Also includes "The Sultan of Flame and the Dragon God's Relic," a plane-spanning adventure for characters of 10th-15th level. [b]2) Sail & Sword[/b]: A pirate-based campaign setting centered around a large, but sparse, archipelago consisting of hundreds of small islands. Includes several example pirate ships, including The Red Corsair, a galleon crewed by Tanar'ri and captained by the succubus known as Black Jane; The Ivory Menace, a boat made of bones, which the insane necromancer Falastar "The Gravelord" Malgrave uses to finance and supply his twisted experiements; and many more! Also includes a collection of colorful and exotic ports of call. [b]3) Emancipation[/b]: For three millenia, your people have toiled under the absolute control of your demonic overlords. Finally, the planes are shifting, and the fiends' grasp on your world is weakening. Now is the time to strike, now is the time to throw off the chains of oppression, now is the time to reclaim your freedom! Includes a timeline of momentous events which the PCs can directly influence, with details on the goals they must achieve, what they stand to gain with success, and what will happen if they fail. For example: "[i]The Gate of Souls[/i]." The first blows have been struck, and the demon-lords move to quell the uprising quickly, summoning powerful reinforcements through the Gate of Souls. If the gate can be sealed off quickly, the demon-lords will be dealt a serious blow and their hold on the southern plains will be weakened; fail and provide them with a stronghold with which to stage their retaliation! Sorry, that's about it for me. [/QUOTE]
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