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D&D Brand Manager of Fluff
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<blockquote data-quote="jdrakeh" data-source="post: 3688567" data-attributes="member: 13892"><p>I'd revive the <em>Poor Wizards Almanac</em> series, the most useful 'fluff' books in the history of TSR. Specifically, I'd look at having the line examine different official settings, from Eberron to the Forgotten Realms (and beyond). I'd price each volume at $19.95 and publish them in the 'pocket guide' format pioneered by Mongoose Publishing. I'd publish "Eberron: Overview" and "Forgotten Realms: Overview" this year, following up the former with a regional/city Almanac for Sharn. </p><p></p><p>I'd reimage 'epic' to reflect actual literature (e.g., The Odyssey) as opposed to simply ratcheting up the die roll bonuses. In the new <em>Epic Handbook</em> I'd examine roleplay that spans generations of heroes, is firmly rooted in 'wondrous' (perhaps with new PC abilities such as Immunity to Poison), and allows a player to define their character's own fate or destiny -- along with <em>simple</em> mechanics that let them bring it about in actual play (I actually have some such mechanics on the drawing board). The fluff would come largely in the form of literary comparsion and a new, fully redesigned, Union: City of Adventure! </p><p></p><p>I'd introduce 'field guides' to monsters in the style pioneered by John Audubon, written from the point of a naturalist and hunter, as opposed to a game designer. These 'field guides' would contain anatomical sketches, pictures of typical habitat, etc. They would <em>not</em> include game stats. Each volume would cover a specific type of creature (e.g., Aberration, Humanoid, etc), with examples of the most fascinating subjects of that type. This year, I'd push for Aberrations, Outsiders, and Undead. </p><p></p><p>I would work with the author of an ENWorld Story Hour to create a free weekly (or bi-weekly) PDF download for the DI that chronicles an ongoing D&D campaign from the viewpoint of the characters (much like the Voyage of the Princess Ark). Such a thing could serve as a great way to bring non-gamers into the hobby by showing them how the game is <em>experienced</em>, rather than lining up yet <em>another</em> weak "Example of Play" script that reads like poor stage direction. </p><p></p><p>Those are my eight products.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3688567, member: 13892"] I'd revive the [i]Poor Wizards Almanac[/i] series, the most useful 'fluff' books in the history of TSR. Specifically, I'd look at having the line examine different official settings, from Eberron to the Forgotten Realms (and beyond). I'd price each volume at $19.95 and publish them in the 'pocket guide' format pioneered by Mongoose Publishing. I'd publish "Eberron: Overview" and "Forgotten Realms: Overview" this year, following up the former with a regional/city Almanac for Sharn. I'd reimage 'epic' to reflect actual literature (e.g., The Odyssey) as opposed to simply ratcheting up the die roll bonuses. In the new [i]Epic Handbook[/i] I'd examine roleplay that spans generations of heroes, is firmly rooted in 'wondrous' (perhaps with new PC abilities such as Immunity to Poison), and allows a player to define their character's own fate or destiny -- along with [i]simple[/i] mechanics that let them bring it about in actual play (I actually have some such mechanics on the drawing board). The fluff would come largely in the form of literary comparsion and a new, fully redesigned, Union: City of Adventure! I'd introduce 'field guides' to monsters in the style pioneered by John Audubon, written from the point of a naturalist and hunter, as opposed to a game designer. These 'field guides' would contain anatomical sketches, pictures of typical habitat, etc. They would [i]not[/i] include game stats. Each volume would cover a specific type of creature (e.g., Aberration, Humanoid, etc), with examples of the most fascinating subjects of that type. This year, I'd push for Aberrations, Outsiders, and Undead. I would work with the author of an ENWorld Story Hour to create a free weekly (or bi-weekly) PDF download for the DI that chronicles an ongoing D&D campaign from the viewpoint of the characters (much like the Voyage of the Princess Ark). Such a thing could serve as a great way to bring non-gamers into the hobby by showing them how the game is [i]experienced[/i], rather than lining up yet [i]another[/i] weak "Example of Play" script that reads like poor stage direction. Those are my eight products. [/QUOTE]
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