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<blockquote data-quote="Gold Roger" data-source="post: 3688585" data-attributes="member: 33904"><p><strong>The Steampunk Companion:</strong> Somewhat like the enviromental books, this is a full guide to incorporating steampunk in various levels and variations into D&D.</p><p></p><p></p><p><strong>The Low Magic Companion:</strong> A full on guide on incorperating a more low magic feel into D&D and simplyfly gameplay with as few rulechanges as possible. Appart from few (very few) proposed rulechanges and a few simpler and more low magic alternate class features there should be no rules whatsoever.</p><p></p><p></p><p><strong>The Book of Elements:</strong> Full on guide on the elemental planes, elementals, elemental subtyped creatures and elemental magic. This is something of a neglected child of D&D. </p><p></p><p>There's lots of elemental creatures that deserve some attention and elemental magic deserves to be more than air wizards use lightning spells, watermages cold etc. Also, Imix, Ogremosh, Yan-C-Bin and Olhydra deserve as prominent a place as Demorgorgon, Orcus or the Archdevils of Hell.</p><p></p><p>Thing is, elemental adventures are harder to come up with than, say, those that revolve around demons. Which is why we need a guide that helps build and inspires such adventures even more.</p><p></p><p>Those are the three I can come up with immediatly.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3688585, member: 33904"] [B]The Steampunk Companion:[/B] Somewhat like the enviromental books, this is a full guide to incorporating steampunk in various levels and variations into D&D. [B]The Low Magic Companion:[/B] A full on guide on incorperating a more low magic feel into D&D and simplyfly gameplay with as few rulechanges as possible. Appart from few (very few) proposed rulechanges and a few simpler and more low magic alternate class features there should be no rules whatsoever. [B]The Book of Elements:[/B] Full on guide on the elemental planes, elementals, elemental subtyped creatures and elemental magic. This is something of a neglected child of D&D. There's lots of elemental creatures that deserve some attention and elemental magic deserves to be more than air wizards use lightning spells, watermages cold etc. Also, Imix, Ogremosh, Yan-C-Bin and Olhydra deserve as prominent a place as Demorgorgon, Orcus or the Archdevils of Hell. Thing is, elemental adventures are harder to come up with than, say, those that revolve around demons. Which is why we need a guide that helps build and inspires such adventures even more. Those are the three I can come up with immediatly. [/QUOTE]
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