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<blockquote data-quote="Keeper of Secrets" data-source="post: 3688686" data-attributes="member: 13836"><p><strong>Sinister Schemes</strong>: A book showing a variety of nasty creatures as masterminds and how to insert them as villains and story hooks for a campaign. Focus on using lesser used or unusual creatures.</p><p></p><p><strong>The Wizard's Guild</strong>: (Alternatively just <strong>Guilds</strong>) Show some standard guilds - Thieves' Guilds, Wizards Guilds, etc. The structure, personalities and some brief adventure ideas. </p><p></p><p><strong>Fantastic Locations</strong>: Provide a list of unusual places which can be dropped into any campaign between adventures. Mythic and iconic locations, such as a wizard's tower, a mysterious castle, etc.</p><p></p><p><strong>Seduction of the Innocent</strong>: Ideas on how to use villains who do not resort to violence (or do only rarely). Villains who manipulate, lie, seduce and confuse. Evil bards, succubi, king's advisers. etc. This would require PCs to find other ways to deal with bad guys.</p><p></p><p><strong>Complete Guide to Decompression</strong> (or something like that) Between adventures sometimes players want something that explores their character - romance, mystery, intrigue , etc. as opposed to simple dungeoneering and dungeon crawling. This could set up ways to actually launch mini-campaigns that can be done between sword swinging and spell slinging adventures.</p><p></p><p><strong>Ultimate Setting Guide</strong>: This would detail how to run different types of campaign and what kind of mood you want to try for. Horror, romance, high adventure, pulp, and intrigue could be some of the settings described.</p><p></p><p><strong>Cults of the Damned</strong>: Evil religious fanatics are always great bad guys with wonderful motivations. There are enough demons and other powerful entities out there which can provide the basis for cults with designs that can run counter to the PCs.</p><p></p><p><strong>The Complete Book of Flumphs</strong>: Honestly, does this even need an explanation? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Keeper of Secrets, post: 3688686, member: 13836"] [B]Sinister Schemes[/B]: A book showing a variety of nasty creatures as masterminds and how to insert them as villains and story hooks for a campaign. Focus on using lesser used or unusual creatures. [B]The Wizard's Guild[/B]: (Alternatively just [B]Guilds[/B]) Show some standard guilds - Thieves' Guilds, Wizards Guilds, etc. The structure, personalities and some brief adventure ideas. [B]Fantastic Locations[/B]: Provide a list of unusual places which can be dropped into any campaign between adventures. Mythic and iconic locations, such as a wizard's tower, a mysterious castle, etc. [B]Seduction of the Innocent[/B]: Ideas on how to use villains who do not resort to violence (or do only rarely). Villains who manipulate, lie, seduce and confuse. Evil bards, succubi, king's advisers. etc. This would require PCs to find other ways to deal with bad guys. [B]Complete Guide to Decompression[/B] (or something like that) Between adventures sometimes players want something that explores their character - romance, mystery, intrigue , etc. as opposed to simple dungeoneering and dungeon crawling. This could set up ways to actually launch mini-campaigns that can be done between sword swinging and spell slinging adventures. [B]Ultimate Setting Guide[/B]: This would detail how to run different types of campaign and what kind of mood you want to try for. Horror, romance, high adventure, pulp, and intrigue could be some of the settings described. [B]Cults of the Damned[/B]: Evil religious fanatics are always great bad guys with wonderful motivations. There are enough demons and other powerful entities out there which can provide the basis for cults with designs that can run counter to the PCs. [B]The Complete Book of Flumphs[/B]: Honestly, does this even need an explanation? ;) [/QUOTE]
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