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<blockquote data-quote="Kaodi" data-source="post: 3688734" data-attributes="member: 1231"><p><strong>The Planewalker's Eberron</strong>: The definitive guide to the planes of Eberron. Contains fifteen chapters, one for each of the thirteen orbiting planes, one for the transitive planes and one for the material plane, which would focus on the thirteen moons and Ring of Siberys, but would include notes on some of the other planets that may exist in Eberron. Also, an appendix would include a planar timeline, dating from the beginning of the Age of Giants to the present.</p><p></p><p><strong>Earth's Children</strong>: I've never really gotten into the Forgotten Realms as a game setting, so I don't know if anything like this has been done before. This book would focus on the connection between our reality and the Forgotten Realms, and on the exploits of the men and women of Earth who would their way into the Forgotten Realms. Unless of course I'm completely mistaken about the relation between the two, if there is any, this would be the guide to why the Forgotten Realms are Forgotten.</p><p></p><p>I'd also do <strong>Heroes of Intrigue</strong> and <strong>Heroes of Mystery</strong>. As well, a book called <strong>Everyday Heroes</strong> (emphasis on <em>Every</em>) which would focus on the things you do in between traditional adventures, like leading the heroic life. The target audience of this book would be those for whom <em>name level</em> is important.</p><p></p><p>As an experiment, maybe the <strong>Complete Roleplayer</strong>, a book aimed at the player rather than the character. </p><p></p><p><strong>Breakaway</strong>: A single book detailing the remaining nations of Khorvaire that gained their independance during the Last War, as well as the Demon Wastes. Format would be identical to <em>Five Nations</em>.</p><p></p><p><strong>Secrets of the Ancients</strong>: The guide to Aerenal and Argonessen. Format would include elements of both <em>Five Nations</em> & <em>Secrets of Xen'drik</em>. Aerenal would be detailed similarly to the Five Nations, but Argonessen would be less precise on locations the further into the interior one goes, instead detailing encounters and adenture frameworks.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 3688734, member: 1231"] [B]The Planewalker's Eberron[/B]: The definitive guide to the planes of Eberron. Contains fifteen chapters, one for each of the thirteen orbiting planes, one for the transitive planes and one for the material plane, which would focus on the thirteen moons and Ring of Siberys, but would include notes on some of the other planets that may exist in Eberron. Also, an appendix would include a planar timeline, dating from the beginning of the Age of Giants to the present. [B]Earth's Children[/B]: I've never really gotten into the Forgotten Realms as a game setting, so I don't know if anything like this has been done before. This book would focus on the connection between our reality and the Forgotten Realms, and on the exploits of the men and women of Earth who would their way into the Forgotten Realms. Unless of course I'm completely mistaken about the relation between the two, if there is any, this would be the guide to why the Forgotten Realms are Forgotten. I'd also do [B]Heroes of Intrigue[/B] and [B]Heroes of Mystery[/B]. As well, a book called [B]Everyday Heroes[/B] (emphasis on [I]Every[/I]) which would focus on the things you do in between traditional adventures, like leading the heroic life. The target audience of this book would be those for whom [I]name level[/I] is important. As an experiment, maybe the [B]Complete Roleplayer[/B], a book aimed at the player rather than the character. [B]Breakaway[/B]: A single book detailing the remaining nations of Khorvaire that gained their independance during the Last War, as well as the Demon Wastes. Format would be identical to [I]Five Nations[/I]. [B]Secrets of the Ancients[/B]: The guide to Aerenal and Argonessen. Format would include elements of both [I]Five Nations[/I] & [I]Secrets of Xen'drik[/I]. Aerenal would be detailed similarly to the Five Nations, but Argonessen would be less precise on locations the further into the interior one goes, instead detailing encounters and adenture frameworks. [/QUOTE]
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