Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D Brand Manager of Fluff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3688918" data-attributes="member: 2067"><p>So my job is to crank out 8 fluff-heavy titles, yeah?</p><p></p><p>Not a problem. I'll start off with the more ambitious projects, though in practice it might be smarter to spread those out over a few years, while keeping a more steady pace of smaller, less-ambitious projects. Most of these are one-shots.</p><p></p><p>I think a lot of the books mentioned above are books I'd love to see, but would require a good amount of Crunch to pull off well in my mind. </p><p></p><p><u><strong>BIG NOVEL TIE-IN</strong></u></p><p>Similar to what ENWorld is doing with Metamorphosis, we tie a source book in with a novel release, perhaps even packaging them together. Stat out the heroes, the monsters, tell the DM how to mimic this novel, or what adventures are taking place along with it. Give the players a sense of helping out the novel's characters -- reference stuff from the adventure in the novel in an offhanded way. </p><p></p><p><u><strong>BIG MONSTER DOCUMENTARY</strong></u></p><p>You know those nature documentaries where they take a segment of the planet and just <em>watch</em> it for a while? Do that, but with a region of a D&D world. Check out how monsters function as wildlife, with advice for DMs making cohesive ecologies and even monster cultures. Of course, this also includes bits about magical applications of monster pieces, an environmental-specific PrC, or whatnot. Total fluff is never a good idea, but this book would focus on it. Think of this like a Monster Manual that's more about quality per monster than quantity of monsters. </p><p></p><p><u><strong>ARTSY EXTRAVAGANZA</strong></u></p><p>Art is considered fluff, I'm assuming. It's definitely not rules and math. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So big, brilliant pieces from new and established D&D authors. Make it a huge coffee-table style book, release it 'roundabouts Christmas time. One one side of the page, you have the scene, the creature, the character. On the other side, statblock. </p><p></p><p><u><strong>'HOW TO FLUFF'</strong></u></p><p>Let's face it, everyone needs a little here and there. This book is for DMs who know their crunch and don't need help with their statblocks, but who might want to add a bit of richness and detail to the world anyway. Help with verisimilitude, advice on setting a mood, motivations for characters (carrot and stick logic), tables of 100 ideas a la the 100 adventure ideas tables, a crash course in improv, etc. This can include a bunch of crunchy rules for fluffy things, like hard skill mechanics for political negotations. It's supposed to be a bridge between the two focuses, so having a bit more crunch than average might not be a bad idea. </p><p></p><p><u><strong>ADAPTATIONS</strong></u></p><p>Or "How to use existing rules in cool ways." Going back to kind of a 2e strategy of defining every viking and knight as a "fighter." Don't change the rules or offer anything new, just show DM's how to get what they want out of the rules as they exist and why the game really doesn't need more of certain things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> This includes cultural adaptations (Asian, Arabian, African, Amerindian, etc.), historical adaptations (dinosaurs and lasers), cinematic adaptations (how to add film genre feels to your games), etc. </p><p></p><p><u><strong>BOOK O' ORGANIZATIONS</strong></u></p><p>The Affiliation System is great, but it's often kind of crammed in with books that are really about other stuff. Give it a chance to shine. Give me a book about the machinations and movements of large groups of people, and give my PC a chance to belong to them. </p><p></p><p><u><strong>GODSMACK</strong></u></p><p>Punny project title aside, this one is all about gettin' some religion. You know how Dieities and Demigods was 3/4ths about Zeus's +100 attack bonus, and 1/4 about what his D&D faith would look like? Flip it. Reverse it. DON'T go into Zeus's actual history, but what he is in D&D, distinct from his Greek roots. Something like my Deitiy-A-Week Thread, which was pretty much all fluff and the occasional feat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><u><strong>FLUFFY ADVENTURE</strong></u></p><p>Political intrigue! Romance! Character deapth! Honor! Royalty! And PC's who need to save the day without resorting to much combat!</p><p></p><p>Those are a few of my best proposals.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3688918, member: 2067"] So my job is to crank out 8 fluff-heavy titles, yeah? Not a problem. I'll start off with the more ambitious projects, though in practice it might be smarter to spread those out over a few years, while keeping a more steady pace of smaller, less-ambitious projects. Most of these are one-shots. I think a lot of the books mentioned above are books I'd love to see, but would require a good amount of Crunch to pull off well in my mind. [U][B]BIG NOVEL TIE-IN[/B][/U] Similar to what ENWorld is doing with Metamorphosis, we tie a source book in with a novel release, perhaps even packaging them together. Stat out the heroes, the monsters, tell the DM how to mimic this novel, or what adventures are taking place along with it. Give the players a sense of helping out the novel's characters -- reference stuff from the adventure in the novel in an offhanded way. [U][B]BIG MONSTER DOCUMENTARY[/B][/U] You know those nature documentaries where they take a segment of the planet and just [I]watch[/I] it for a while? Do that, but with a region of a D&D world. Check out how monsters function as wildlife, with advice for DMs making cohesive ecologies and even monster cultures. Of course, this also includes bits about magical applications of monster pieces, an environmental-specific PrC, or whatnot. Total fluff is never a good idea, but this book would focus on it. Think of this like a Monster Manual that's more about quality per monster than quantity of monsters. [U][B]ARTSY EXTRAVAGANZA[/B][/U] Art is considered fluff, I'm assuming. It's definitely not rules and math. ;) So big, brilliant pieces from new and established D&D authors. Make it a huge coffee-table style book, release it 'roundabouts Christmas time. One one side of the page, you have the scene, the creature, the character. On the other side, statblock. [U][B]'HOW TO FLUFF'[/B][/U] Let's face it, everyone needs a little here and there. This book is for DMs who know their crunch and don't need help with their statblocks, but who might want to add a bit of richness and detail to the world anyway. Help with verisimilitude, advice on setting a mood, motivations for characters (carrot and stick logic), tables of 100 ideas a la the 100 adventure ideas tables, a crash course in improv, etc. This can include a bunch of crunchy rules for fluffy things, like hard skill mechanics for political negotations. It's supposed to be a bridge between the two focuses, so having a bit more crunch than average might not be a bad idea. [U][B]ADAPTATIONS[/B][/U] Or "How to use existing rules in cool ways." Going back to kind of a 2e strategy of defining every viking and knight as a "fighter." Don't change the rules or offer anything new, just show DM's how to get what they want out of the rules as they exist and why the game really doesn't need more of certain things. ;) This includes cultural adaptations (Asian, Arabian, African, Amerindian, etc.), historical adaptations (dinosaurs and lasers), cinematic adaptations (how to add film genre feels to your games), etc. [U][B]BOOK O' ORGANIZATIONS[/B][/U] The Affiliation System is great, but it's often kind of crammed in with books that are really about other stuff. Give it a chance to shine. Give me a book about the machinations and movements of large groups of people, and give my PC a chance to belong to them. [U][B]GODSMACK[/B][/U] Punny project title aside, this one is all about gettin' some religion. You know how Dieities and Demigods was 3/4ths about Zeus's +100 attack bonus, and 1/4 about what his D&D faith would look like? Flip it. Reverse it. DON'T go into Zeus's actual history, but what he is in D&D, distinct from his Greek roots. Something like my Deitiy-A-Week Thread, which was pretty much all fluff and the occasional feat. ;) [U][B]FLUFFY ADVENTURE[/B][/U] Political intrigue! Romance! Character deapth! Honor! Royalty! And PC's who need to save the day without resorting to much combat! Those are a few of my best proposals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Brand Manager of Fluff
Top