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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3690261" data-attributes="member: 11760"><p><strong>The Fables of Burdock</strong> - As mentioned in the 1E DMG, this is a book of legendary artifacts, heroes, villains, monsters, great magics and more. Round up all your most creative contributors -- including some who haven't been heard from in years -- and have them each come up with a one-page idea. The key is that half of it has to be told as a short adventure story, in a non-specific setting, long ago, and far away. Commission your favorite artists to do deluxe full-page paintings as well, and use these to help inspire the creators. Look at the great old childrens' fairy tale and myth collections from the early 20th century for examples of the lush, imaginative and even romantic imagery. Each fable would be supplemented by something crunchy. It could be a new spell talked about in the fable, it could be a strange monster, it could be a magic item (probably lots of artifacts), it could be something as simple as an alchemy recipe. This would work as a toolkit for DMs to add bits of fable and legend to any setting, with the caveat that none of this stuff would step on the toes of the setting creators. (No fables about how Shar is really just an angry black kitten. If you have a story like that, the goddess is unnamed.)</p><p></p><p><strong>Far Horizons of the Forgotten Realms</strong> - Kara-Tur, Maztica, Zakhara and never-before-seen distant lands of Toril, each given a mini-setting treatment, along with crunch for new monsters, spells, prestige classes, and so on.</p><p></p><p><strong>Knights of the Silver Dragon</strong> - The Mirrorstone books get the D&D treatment in a product intended to bridge the gap between the Basic game and the core books. A map of the city and surrounding areas, including the dungeons featured in the books, a write-up of all the NPCs, and Basic D&D-style removable character sheets for each of the characters, including new expansions to the basic set to let players adventure alongside (or as) the Knights of the Silver Dragon.</p><p></p><p><strong>Myths & Legends of Eberron</strong> - Folk tales, legendary figures, urban myths and more of Eberron, along with (sometimes) the truth of such stories, crunch relating to things that come out of the legends (including mistaken beliefs or responses). Lots of fantastical urban legends and war stories from the Last War. Information about the Koranberg Chronicle and Morgrave University's history and archeology departments.</p><p></p><p><strong>Myths & Legends Realms</strong> - Folk tales, legendary figures, urban myths and more of the Forgotten Realms. Given the epic nature of the realms, this will have more crunch, but it'll also have write-ups of events and characters from the novels in a format that makes them useful for DMs who have never read (and have no interest in the novels) and never-before-seen setting details about the more obscure corners of the Realms, with an eye toward ideas and areas that would make for compelling adventures.</p><p></p><p><strong>Sigil, City of Doors</strong> - An update of the capital city of the planes, including a section on advice on how to run a planar campaign from level one, as well as appropriate crunch. No alignment for the Lady of Pain. This is a standalone setting product, not a series, and will be clearly marked as such.</p><p></p><p><strong>Skyscape</strong> - Swashbuckling in the sky and magical space. One-volume update of Spelljammer and beyond, with Manual of the Planes-style options for changing the nature of magical space in an appendix. The book includes ideas for what's up there, including sample moons, worlds and stranger things. Obligatory supplemental crunch.</p><p></p><p><strong>World of Greyhawk</strong> - An update of the Living Greyhawk Gazetteer, bringing it up to level of the Forgotten Realms Campaign Setting. This is a standalone setting product, not a series, and will be clearly marked as such.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3690261, member: 11760"] [b]The Fables of Burdock[/b] - As mentioned in the 1E DMG, this is a book of legendary artifacts, heroes, villains, monsters, great magics and more. Round up all your most creative contributors -- including some who haven't been heard from in years -- and have them each come up with a one-page idea. The key is that half of it has to be told as a short adventure story, in a non-specific setting, long ago, and far away. Commission your favorite artists to do deluxe full-page paintings as well, and use these to help inspire the creators. Look at the great old childrens' fairy tale and myth collections from the early 20th century for examples of the lush, imaginative and even romantic imagery. Each fable would be supplemented by something crunchy. It could be a new spell talked about in the fable, it could be a strange monster, it could be a magic item (probably lots of artifacts), it could be something as simple as an alchemy recipe. This would work as a toolkit for DMs to add bits of fable and legend to any setting, with the caveat that none of this stuff would step on the toes of the setting creators. (No fables about how Shar is really just an angry black kitten. If you have a story like that, the goddess is unnamed.) [b]Far Horizons of the Forgotten Realms[/b] - Kara-Tur, Maztica, Zakhara and never-before-seen distant lands of Toril, each given a mini-setting treatment, along with crunch for new monsters, spells, prestige classes, and so on. [b]Knights of the Silver Dragon[/b] - The Mirrorstone books get the D&D treatment in a product intended to bridge the gap between the Basic game and the core books. A map of the city and surrounding areas, including the dungeons featured in the books, a write-up of all the NPCs, and Basic D&D-style removable character sheets for each of the characters, including new expansions to the basic set to let players adventure alongside (or as) the Knights of the Silver Dragon. [b]Myths & Legends of Eberron[/b] - Folk tales, legendary figures, urban myths and more of Eberron, along with (sometimes) the truth of such stories, crunch relating to things that come out of the legends (including mistaken beliefs or responses). Lots of fantastical urban legends and war stories from the Last War. Information about the Koranberg Chronicle and Morgrave University's history and archeology departments. [b]Myths & Legends Realms[/b] - Folk tales, legendary figures, urban myths and more of the Forgotten Realms. Given the epic nature of the realms, this will have more crunch, but it'll also have write-ups of events and characters from the novels in a format that makes them useful for DMs who have never read (and have no interest in the novels) and never-before-seen setting details about the more obscure corners of the Realms, with an eye toward ideas and areas that would make for compelling adventures. [b]Sigil, City of Doors[/b] - An update of the capital city of the planes, including a section on advice on how to run a planar campaign from level one, as well as appropriate crunch. No alignment for the Lady of Pain. This is a standalone setting product, not a series, and will be clearly marked as such. [b]Skyscape[/b] - Swashbuckling in the sky and magical space. One-volume update of Spelljammer and beyond, with Manual of the Planes-style options for changing the nature of magical space in an appendix. The book includes ideas for what's up there, including sample moons, worlds and stranger things. Obligatory supplemental crunch. [b]World of Greyhawk[/b] - An update of the Living Greyhawk Gazetteer, bringing it up to level of the Forgotten Realms Campaign Setting. This is a standalone setting product, not a series, and will be clearly marked as such. [/QUOTE]
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