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D&D Brand Manager of Fluff
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<blockquote data-quote="Sundragon2012" data-source="post: 3690759" data-attributes="member: 7624"><p>What I would like from WoTC would be:</p><p></p><p>1.) More books that are about campaign style such as heroes of horror that are a combination of fluff and new OGL mechanics that make it easy to run different styles of D&D. <strong>Heroes of the High Seas, Heroes of Intrigue, Heroes of High Station, Heroes of Literary Fantasy</strong>, etc. You get the idea. I would like a book like <strong>Heroes of Literary Fantasy</strong> contain info on how to run a D&D game that is closer to fantasy found in literature (REH, Tolkien et al) and the mechanical changes necessary to do that easily (lower magic, less superhero antics ie falling 200 feet will kill you, integrating not having alignment into a campaign)</p><p></p><p>2.) More stylistic support for campaigns that are about much more than bashing in a dungeon door. Maybe a handbook called <strong>In Character: A Guide to Immersive Role Playing in D&D</strong>. I know this kind of thing is done in many campaigns like my own for instance, but to see WoTC officially back that up in print would help a lot of newer players see that the game can be deep and rich without being based solely on Magical Items, Cool Abilities, Leveling and Builds. One doesn't have to play White Wolf games to want a deeper role-playing experience. Old hands like myself might not need this book, but a lot of newer players and DMs could benefit from it. Of course all role playing games are about fun, but there are different kinds of fun.</p><p></p><p>3.) A book that supports the idea of prestige classes being prestigious and not just sloppily added on ability tickets. I know that many DMs actually work PRCs into the campaign, but too often when reading RP boards I see the idea that somehow a DM is violating a sacred covenant with his players if he chooses to enforce setting specific limitations on PRCs. This kind of book could contain other support for the DM and could actually be added to the <strong>In Character: A Guide to Immersive Role Playing in D&D</strong> mentioned above.</p><p></p><p>Just a few ideas.</p><p></p><p></p><p>Starlion</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 3690759, member: 7624"] What I would like from WoTC would be: 1.) More books that are about campaign style such as heroes of horror that are a combination of fluff and new OGL mechanics that make it easy to run different styles of D&D. [B]Heroes of the High Seas, Heroes of Intrigue, Heroes of High Station, Heroes of Literary Fantasy[/B], etc. You get the idea. I would like a book like [B]Heroes of Literary Fantasy[/B] contain info on how to run a D&D game that is closer to fantasy found in literature (REH, Tolkien et al) and the mechanical changes necessary to do that easily (lower magic, less superhero antics ie falling 200 feet will kill you, integrating not having alignment into a campaign) 2.) More stylistic support for campaigns that are about much more than bashing in a dungeon door. Maybe a handbook called [B]In Character: A Guide to Immersive Role Playing in D&D[/B]. I know this kind of thing is done in many campaigns like my own for instance, but to see WoTC officially back that up in print would help a lot of newer players see that the game can be deep and rich without being based solely on Magical Items, Cool Abilities, Leveling and Builds. One doesn't have to play White Wolf games to want a deeper role-playing experience. Old hands like myself might not need this book, but a lot of newer players and DMs could benefit from it. Of course all role playing games are about fun, but there are different kinds of fun. 3.) A book that supports the idea of prestige classes being prestigious and not just sloppily added on ability tickets. I know that many DMs actually work PRCs into the campaign, but too often when reading RP boards I see the idea that somehow a DM is violating a sacred covenant with his players if he chooses to enforce setting specific limitations on PRCs. This kind of book could contain other support for the DM and could actually be added to the [B]In Character: A Guide to Immersive Role Playing in D&D[/B] mentioned above. Just a few ideas. Starlion [/QUOTE]
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