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<blockquote data-quote="A'koss" data-source="post: 3691155" data-attributes="member: 840"><p>I love the planes and the concept of fantasy realms “on the edge” but it many ways they are simply <em>too big</em>... too undefined. The impact a PC can make on such a campaign often feels miniscule and insignificant in such a grand arena or they accomplish things far too great for what they feel they should be able to accomplish. It is a very tricky balancing act. </p><p></p><p>An idea has been rumbling around in the back of my head of a campaign set in the far-flung <strong><em>future</em></strong> of Planescape. The gods are long since dead and the outer planes have folded in upon themselves, fusing together create a single, irregular-shaped world. What remains of the planar races now dwell upon this world… but they have <strong><em>evolved</em></strong> from the creatures we knew. For example...</p><p></p><p>Ages ago the Yugoloths great gambit finally came to fruition and they won the Blood War, bringing together the Chaotic and Lawful fiends and created an entirely new, and unified, race of evil. But the pull of Law and Chaos is beginning to reassert itself and the ruling caste desperately tries to hold a race together that is slowly beginning to tear itself apart.</p><p></p><p>The modrons are no longer the crude and misshapen mechanical abominations, they are now wondrously complex machines of startlingly beauty and design. The compulsion to march is still strong though and they desire above all else to continue to improve themselves.</p><p></p><p>The PC Planetouched races find homes in all the varied realms, but their greatest city still endures (albeit much changed) – Sigil.</p><p></p><p>Anyway, I could go on, but you get the idea. The great planar drama now plays out on a single, finite world that takes the same-old, same-old and evolves in a natural way so that it remains familiar and yet is entire new at the same time. You'd really need a visionary artist who can take it to the limit here though.</p></blockquote><p></p>
[QUOTE="A'koss, post: 3691155, member: 840"] I love the planes and the concept of fantasy realms “on the edge” but it many ways they are simply [I]too big[/I]... too undefined. The impact a PC can make on such a campaign often feels miniscule and insignificant in such a grand arena or they accomplish things far too great for what they feel they should be able to accomplish. It is a very tricky balancing act. An idea has been rumbling around in the back of my head of a campaign set in the far-flung [B][I]future[/I][/B] of Planescape. The gods are long since dead and the outer planes have folded in upon themselves, fusing together create a single, irregular-shaped world. What remains of the planar races now dwell upon this world… but they have [B][I]evolved[/I][/B] from the creatures we knew. For example... Ages ago the Yugoloths great gambit finally came to fruition and they won the Blood War, bringing together the Chaotic and Lawful fiends and created an entirely new, and unified, race of evil. But the pull of Law and Chaos is beginning to reassert itself and the ruling caste desperately tries to hold a race together that is slowly beginning to tear itself apart. The modrons are no longer the crude and misshapen mechanical abominations, they are now wondrously complex machines of startlingly beauty and design. The compulsion to march is still strong though and they desire above all else to continue to improve themselves. The PC Planetouched races find homes in all the varied realms, but their greatest city still endures (albeit much changed) – Sigil. Anyway, I could go on, but you get the idea. The great planar drama now plays out on a single, finite world that takes the same-old, same-old and evolves in a natural way so that it remains familiar and yet is entire new at the same time. You'd really need a visionary artist who can take it to the limit here though. [/QUOTE]
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