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<blockquote data-quote="Razz" data-source="post: 3691477" data-attributes="member: 3014"><p>My point exactly. </p><p></p><p>I use deity stats a lot because in my FR campaign, the deities interact a lot more thanks to the events of the Time of Troubles when Ao decreed the deities NEED to interact more often. As we all know from the novels, they do come down to intercede on a lot of things. Depending on the deity, that is.</p><p></p><p>When Cyric wants to foil my 15th-level or higher players, I need to know what he is capable of and what he isn't capable of along with his deific enemies. When the PCs find an artifact to weaken a deity and attack him/her/it (like in the case of the <strong>Age of Worms</strong> AP), I need to know the deity's original stats so I know how much to scale down. If I am running an epic campaign where the PCs are in the 30s+ in levels, I'm going to need deity stats to adjucate a deity's avatar stats.</p><p></p><p>Heck, the Age of Worms is a perfect example of what use you can get from <strong>Deities&Demigods</strong>. The freakin' BBEG was a demigod! Famous literature pits deities and mortals against one another, TV shows, and even video games and PC games do. From <em>God of War</em> to <em>Xena the Warrior Princess</em>.</p><p></p><p>I tend to believe folks are just...overwhelmed by the aspect of having the stats of a deity in your hands and their brainstorming and imagination just seem to cease to exist when confronted with...I dunno...bigger numbers? <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Razz, post: 3691477, member: 3014"] My point exactly. I use deity stats a lot because in my FR campaign, the deities interact a lot more thanks to the events of the Time of Troubles when Ao decreed the deities NEED to interact more often. As we all know from the novels, they do come down to intercede on a lot of things. Depending on the deity, that is. When Cyric wants to foil my 15th-level or higher players, I need to know what he is capable of and what he isn't capable of along with his deific enemies. When the PCs find an artifact to weaken a deity and attack him/her/it (like in the case of the [B]Age of Worms[/B] AP), I need to know the deity's original stats so I know how much to scale down. If I am running an epic campaign where the PCs are in the 30s+ in levels, I'm going to need deity stats to adjucate a deity's avatar stats. Heck, the Age of Worms is a perfect example of what use you can get from [B]Deities&Demigods[/B]. The freakin' BBEG was a demigod! Famous literature pits deities and mortals against one another, TV shows, and even video games and PC games do. From [I]God of War[/I] to [I]Xena the Warrior Princess[/I]. I tend to believe folks are just...overwhelmed by the aspect of having the stats of a deity in your hands and their brainstorming and imagination just seem to cease to exist when confronted with...I dunno...bigger numbers? :heh: [/QUOTE]
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