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<blockquote data-quote="Shemeska" data-source="post: 3691674" data-attributes="member: 11697"><p>An abbreviated stat block for an avatar is a bit different then spending a page on telling us in exact game mechanics what Thor's jump skill bonus is, what Set's attack bonus is, and what Sung-Chiang's bluff skill happens to be including synergy bonuses from his other 500 odd skill points.</p><p></p><p>3.x god stats strike me as being a rose-colored, nostalgic look back to fighting Thor at the end of the extraplanar Norse dungeon back in the 70s. Outside of using deities as big monsters, which I'm sure some people do, I suspect you'll get a heck of a lot more use out of information that otherwise would get bumped in favor of a gigantic 3.x statblock.</p><p></p><p>Avatars/aspects (which I'm all for) on the other hand make for something of the best of both worlds. They provide monsters if you want to have PCs fight them, but they allow for there to be no true stat block for their namesakes, avoiding the issue of a false dichotomy between planar lords and gods, and they don't take up as much space.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 3691674, member: 11697"] An abbreviated stat block for an avatar is a bit different then spending a page on telling us in exact game mechanics what Thor's jump skill bonus is, what Set's attack bonus is, and what Sung-Chiang's bluff skill happens to be including synergy bonuses from his other 500 odd skill points. 3.x god stats strike me as being a rose-colored, nostalgic look back to fighting Thor at the end of the extraplanar Norse dungeon back in the 70s. Outside of using deities as big monsters, which I'm sure some people do, I suspect you'll get a heck of a lot more use out of information that otherwise would get bumped in favor of a gigantic 3.x statblock. Avatars/aspects (which I'm all for) on the other hand make for something of the best of both worlds. They provide monsters if you want to have PCs fight them, but they allow for there to be no true stat block for their namesakes, avoiding the issue of a false dichotomy between planar lords and gods, and they don't take up as much space. [/QUOTE]
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