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<blockquote data-quote="Greg K" data-source="post: 3691739" data-attributes="member: 5038"><p>My choices:</p><p>1. World of Greyhawk Campaign Setting: Eric Mona is in charge (and keep the rest of Design and Development away from this book)</p><p></p><p>2. Core Beliefs: collect Sean Reynold's articles from Dragon and then hire him to finish the other Greyhawk deities (and keep the rest of Design and Development away from this book)</p><p></p><p>3 a book on running low magic campaigns.</p><p></p><p>4. Heroes of Intrigue: a book on running espionage and mystery </p><p></p><p>5. Complete Class variants</p><p>- collects class variants and variant class abiltities from UA, PHB2, Complete Champion, Cityscape Enhancement</p><p>- 2e Complete Fighter's Handbook kits as class variants*. </p><p>- 2e Complete Druid's handbook environmental kits done as class variants</p><p>- 2e Complete Thief's Handbook kits as class variants*</p><p>- 2e Complete Wizard's Handbook kits update as class variant .</p><p>- Reintroduces the missing 2e wizard specialist Wizards (e.g., Alchemeist, Dimensionalist and Song Mage),specialists wizards gain unique abilities (as per UA specialist wizard variant abilities) gain own spell lists</p><p></p><p>* The treatment would be similar to the Fighter variant: Thug (PHB, UA) and Rogue variant: Wilderness Rogue (UA)</p><p></p><p>6. Priest's and Pantheons: Reintroduces 2e specialty priests. Each specialty priest has unique spell lists based upon . Guidelines for building one's own pantheon and specilaty priests.</p><p></p><p>7. Faerie book: Unlike Monster Manuals 3 and 4 which I disliked (I haven't seen 5, but I don't like what I have heard), these themed books (e.g., Fiendish Codex and Lords of Madness) I do like.</p><p></p><p>8. Arabian Adventures</p><p></p><p>I would have put Dark Sun Campaign setting in there, but after what the design and development team did to the setting in Dragon, there is no way I want them touching it.</p></blockquote><p></p>
[QUOTE="Greg K, post: 3691739, member: 5038"] My choices: 1. World of Greyhawk Campaign Setting: Eric Mona is in charge (and keep the rest of Design and Development away from this book) 2. Core Beliefs: collect Sean Reynold's articles from Dragon and then hire him to finish the other Greyhawk deities (and keep the rest of Design and Development away from this book) 3 a book on running low magic campaigns. 4. Heroes of Intrigue: a book on running espionage and mystery 5. Complete Class variants - collects class variants and variant class abiltities from UA, PHB2, Complete Champion, Cityscape Enhancement - 2e Complete Fighter's Handbook kits as class variants*. - 2e Complete Druid's handbook environmental kits done as class variants - 2e Complete Thief's Handbook kits as class variants* - 2e Complete Wizard's Handbook kits update as class variant . - Reintroduces the missing 2e wizard specialist Wizards (e.g., Alchemeist, Dimensionalist and Song Mage),specialists wizards gain unique abilities (as per UA specialist wizard variant abilities) gain own spell lists * The treatment would be similar to the Fighter variant: Thug (PHB, UA) and Rogue variant: Wilderness Rogue (UA) 6. Priest's and Pantheons: Reintroduces 2e specialty priests. Each specialty priest has unique spell lists based upon . Guidelines for building one's own pantheon and specilaty priests. 7. Faerie book: Unlike Monster Manuals 3 and 4 which I disliked (I haven't seen 5, but I don't like what I have heard), these themed books (e.g., Fiendish Codex and Lords of Madness) I do like. 8. Arabian Adventures I would have put Dark Sun Campaign setting in there, but after what the design and development team did to the setting in Dragon, there is no way I want them touching it. [/QUOTE]
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