Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D Brand Manager of Fluff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jared Rascher" data-source="post: 3692986" data-attributes="member: 28825"><p><strong>Faiths of Faerun:</strong> You know of the gods, their plans, their hopes and dreams. But what do you know about their churches, followers, rituals, and myths. This sourcebook focuses on the various churches of Faerun, the separate orders of the churches, the most infamous heresies, and presents initiate feats and prestige classes for all of the major churches of Faerun (many adapted for the first time from the specialty priests of <em>Faiths and Avatars, Powers and Pantheons, and Demihuman Deities.</em> <em>160 pages; 29.95</em> </p><p></p><p><strong>Giantcraft:</strong> Adventurers come to fear the dreaded thundering footsteps of the Joten, and the tile of Giantslayer is a great honor, but is there more to giant society? This sourcebook deals with the societies of the giants, their gods, their magic, and the secrets of antiquity. From the Titan's War to the All Father's Exile, from frost giant jarls to fire giant khans, learn the secrets of <em>Giantcraft.</em> <em>224 pages; 34.95</em> </p><p></p><p><strong>The Codex of Vecna: Secrets of the Planes:</strong> Ancient mysteries of the worlds of D&D revealed! How can travelers from Faerun find the Abyss, but not enter portals to Limbo? Why did the mysterious Mercane seek refuge from the Sea of Night they once called home? What is the Demiplane of Dread, and how can it reach into dispartiate realities to spread its nightmares? And were the legendary worlds of Krynn or Athas ever really connected to the multiverse? Answers to questions about the very multiverse of D&D, some of these issues have yet to have been clarified, but all the secrets will be revealed, thanks to the hand of the god that nearly unraveled them all. <em>224 pages; 34.95</em></p><p></p><p><strong>Beyond Faerun--Kara-Tur, Zhakara, Maztica, and Beyond:</strong> Take a whirlwind tour of the <em>rest</em> of the world of Toril, from the sands of Zhakara, to the jungles of Maztica, to the isle of Kara-Tur, and with stops on continents not yet explored in any Forgotten Realms product. With details on the explorers, trading companies, and portals that connect Faerun to the rest of Toril, and with an emphasis on supporting campaigning in Faerun while exploring the vast reaches of the world, this sourcebook is your guide to what has transpired <em>Beyond Faerun. 160 pages, 29.95</em> </p><p></p><p><strong>Wind and Fury, A Guide to the Fey:</strong> From the plane of Faerie to the old back woods, from the Crossroads and Backroads to the Fey Mounds, the Seelie, the Unseelie, and the fey in between. This is a guide to the wild, passionate, primal beings known as the fey, from the court intriges of the Queen of Air and Darkness to the primal guardians of the world. The the mysterious sidhe and all of their cousins reveal there secrets to you in this sourcebook. <em>160 pages; 29.95</em> </p><p></p><p><strong>Heartlands of Fearun:</strong> Cormyr, Sembia, and the Dalelands . . . these are the nations that spring to mind when adventurers think of the Heartlands. They seem so familiar, but in recent years, all of them have known war, strife, and great change. And never have they yielded up all of their secrets. Not only does this sourcebook bring recent events in adventures and novels up to date in this sourcebook, but there are also detailed sections on the nobility of Cormyr, the merchant houses of Sembia, and the trading coasters of the Dalelands, and this sourcbook also presents this information in two parts . . . the general knowledge that adventurers would know, and the secrets that will challenge them. <em>224 pages; 34.95</em> </p><p></p><p><strong>Volo's Guide to Neverwinter:</strong> The first in an exciting new series of guides to the independant and infamous cities of the Realms, Volo's Guide to Neverwinter presents information that the fearless traveling sage presents to the masses of Fearun, with a second section with the "real story" from the Sage of Shadowdale, Elminster. This first guide looks at Neverwinter, and details and updates the famous city of the North, from its waterclocks and intricate glasswork, to its deadly catacombs and the nearby Neverwinter Woods. <em>Softcover, 32 pages; 9.95</em> </p><p></p><p><strong>Elements of the Eternal: A Guide to the Elemental Planes:</strong> Adventurers hear tales of the City of Brass and the war between the Efreet and the Djinn. Legends of the Wind Dukes of Aaqa survive to the present day. But how much do they know about the Elemental Princes of Good and Evil? Cities within the Great Dismal Delve and the vast Skysea await adventurers bold enough to travel to the planes that the gods themselves used to create reality. <em>160 pages; 29.95</em></p></blockquote><p></p>
[QUOTE="Jared Rascher, post: 3692986, member: 28825"] [B]Faiths of Faerun:[/B] You know of the gods, their plans, their hopes and dreams. But what do you know about their churches, followers, rituals, and myths. This sourcebook focuses on the various churches of Faerun, the separate orders of the churches, the most infamous heresies, and presents initiate feats and prestige classes for all of the major churches of Faerun (many adapted for the first time from the specialty priests of [I]Faiths and Avatars, Powers and Pantheons, and Demihuman Deities.[/I] [I]160 pages; 29.95[/I] [B]Giantcraft:[/B] Adventurers come to fear the dreaded thundering footsteps of the Joten, and the tile of Giantslayer is a great honor, but is there more to giant society? This sourcebook deals with the societies of the giants, their gods, their magic, and the secrets of antiquity. From the Titan's War to the All Father's Exile, from frost giant jarls to fire giant khans, learn the secrets of [I]Giantcraft.[/I] [I]224 pages; 34.95[/I] [B]The Codex of Vecna: Secrets of the Planes:[/B] Ancient mysteries of the worlds of D&D revealed! How can travelers from Faerun find the Abyss, but not enter portals to Limbo? Why did the mysterious Mercane seek refuge from the Sea of Night they once called home? What is the Demiplane of Dread, and how can it reach into dispartiate realities to spread its nightmares? And were the legendary worlds of Krynn or Athas ever really connected to the multiverse? Answers to questions about the very multiverse of D&D, some of these issues have yet to have been clarified, but all the secrets will be revealed, thanks to the hand of the god that nearly unraveled them all. [I]224 pages; 34.95[/I] [B]Beyond Faerun--Kara-Tur, Zhakara, Maztica, and Beyond:[/B] Take a whirlwind tour of the [I]rest[/i] of the world of Toril, from the sands of Zhakara, to the jungles of Maztica, to the isle of Kara-Tur, and with stops on continents not yet explored in any Forgotten Realms product. With details on the explorers, trading companies, and portals that connect Faerun to the rest of Toril, and with an emphasis on supporting campaigning in Faerun while exploring the vast reaches of the world, this sourcebook is your guide to what has transpired [I]Beyond Faerun. 160 pages, 29.95[/I] [B]Wind and Fury, A Guide to the Fey:[/B] From the plane of Faerie to the old back woods, from the Crossroads and Backroads to the Fey Mounds, the Seelie, the Unseelie, and the fey in between. This is a guide to the wild, passionate, primal beings known as the fey, from the court intriges of the Queen of Air and Darkness to the primal guardians of the world. The the mysterious sidhe and all of their cousins reveal there secrets to you in this sourcebook. [I]160 pages; 29.95[/I] [B]Heartlands of Fearun:[/B] Cormyr, Sembia, and the Dalelands . . . these are the nations that spring to mind when adventurers think of the Heartlands. They seem so familiar, but in recent years, all of them have known war, strife, and great change. And never have they yielded up all of their secrets. Not only does this sourcebook bring recent events in adventures and novels up to date in this sourcebook, but there are also detailed sections on the nobility of Cormyr, the merchant houses of Sembia, and the trading coasters of the Dalelands, and this sourcbook also presents this information in two parts . . . the general knowledge that adventurers would know, and the secrets that will challenge them. [I]224 pages; 34.95[/I] [B]Volo's Guide to Neverwinter:[/B] The first in an exciting new series of guides to the independant and infamous cities of the Realms, Volo's Guide to Neverwinter presents information that the fearless traveling sage presents to the masses of Fearun, with a second section with the "real story" from the Sage of Shadowdale, Elminster. This first guide looks at Neverwinter, and details and updates the famous city of the North, from its waterclocks and intricate glasswork, to its deadly catacombs and the nearby Neverwinter Woods. [I]Softcover, 32 pages; 9.95[/I] [B]Elements of the Eternal: A Guide to the Elemental Planes:[/B] Adventurers hear tales of the City of Brass and the war between the Efreet and the Djinn. Legends of the Wind Dukes of Aaqa survive to the present day. But how much do they know about the Elemental Princes of Good and Evil? Cities within the Great Dismal Delve and the vast Skysea await adventurers bold enough to travel to the planes that the gods themselves used to create reality. [I]160 pages; 29.95[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Brand Manager of Fluff
Top