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<blockquote data-quote="Dannyalcatraz" data-source="post: 3713595" data-attributes="member: 19675"><p>I've been playing long enough that I can fill in any fluff gap that WotC leaves open, so I'm not looking for anything in particular.</p><p></p><p>Personally, I'd like to see this in 4Ed: a better <u>melding</u> of fluff & crunch. For example:</p><p></p><p><strong>1)</strong> It has always bugged me that Elves have fluff text: "Wizardry comes naturally to elves" and yet have no stat bonus linked to that natural talent for wizardry.</p><p></p><p>If you have a race that has fluff that says members of the race are good "innate casters" or have a "natural link" to magic (like the 3.5 Sorc or WarMage) as opposed to being good at researching magic like a Wizard, they should have bonuses in the relevant stats and Favored Classes (or their 4Ed equivalent) that reflect that link.</p><p></p><p>Simply and generally put, dont give me <em>fluff </em>that says race/class/whatever X is good or bad at some aspect of the game linked to <em><strong>zero </strong>crunch</em> that backs up the fluff.</p><p></p><p><strong>2)</strong> Class fluff should be generalized. Again, with Sorcerers, there is the mention of the "blood of dragons." That's great, but logically, it could just as easily been "blood of djin" or "blood of demons," and <em>better</em> would have been something like "blood of powerful mystical beings."</p><p></p><p>Paizo's DCv1's version of Bloodline feats for spontaneous casters were, IMHO, better than WotC's (though WotC's Feats like Lord of the Uttercold, Spell Hand, and reserve feats delivered similar effects). Each added something to the class that distinguished PCs <em>based on their mysterious heritage</em>, almost like the Sorcerer's equivalent to Specialist Wizards.</p><p></p><p>In my campaigns, I'm even making taking such feats a neccessary prereq for taking level in spontaneous caster classes. The fluff- the PC gets an explanation as to why they can do what they do. The crunch- one of the spells/lvl they get to know innately MUST come from that Bloodline list. (This doesn't increase their spells known- since the Feats add 1 spell and I'm using them like Alternative Class Features, I remove 1 spell known/lvl from the chart and <em>replace</em> it with the one from the Feat/ACF.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3713595, member: 19675"] I've been playing long enough that I can fill in any fluff gap that WotC leaves open, so I'm not looking for anything in particular. Personally, I'd like to see this in 4Ed: a better [U]melding[/U] of fluff & crunch. For example: [B]1)[/B] It has always bugged me that Elves have fluff text: "Wizardry comes naturally to elves" and yet have no stat bonus linked to that natural talent for wizardry. If you have a race that has fluff that says members of the race are good "innate casters" or have a "natural link" to magic (like the 3.5 Sorc or WarMage) as opposed to being good at researching magic like a Wizard, they should have bonuses in the relevant stats and Favored Classes (or their 4Ed equivalent) that reflect that link. Simply and generally put, dont give me [I]fluff [/I]that says race/class/whatever X is good or bad at some aspect of the game linked to [I][B]zero [/B]crunch[/I] that backs up the fluff. [B]2)[/B] Class fluff should be generalized. Again, with Sorcerers, there is the mention of the "blood of dragons." That's great, but logically, it could just as easily been "blood of djin" or "blood of demons," and [I]better[/I] would have been something like "blood of powerful mystical beings." Paizo's DCv1's version of Bloodline feats for spontaneous casters were, IMHO, better than WotC's (though WotC's Feats like Lord of the Uttercold, Spell Hand, and reserve feats delivered similar effects). Each added something to the class that distinguished PCs [I]based on their mysterious heritage[/I], almost like the Sorcerer's equivalent to Specialist Wizards. In my campaigns, I'm even making taking such feats a neccessary prereq for taking level in spontaneous caster classes. The fluff- the PC gets an explanation as to why they can do what they do. The crunch- one of the spells/lvl they get to know innately MUST come from that Bloodline list. (This doesn't increase their spells known- since the Feats add 1 spell and I'm using them like Alternative Class Features, I remove 1 spell known/lvl from the chart and [I]replace[/I] it with the one from the Feat/ACF.) [/QUOTE]
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