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(D&D) Breaking New Ground OOC [Full]
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<blockquote data-quote="Zhure" data-source="post: 723717" data-attributes="member: 308"><p>Larik D'Lur (N)</p><p>Race: Elf (Twilight Elf)</p><p>5'10"; 125 lbs; Age 120</p><p>Savant 5 (2nd discipline: Seer)</p><p></p><p>14 STR +4</p><p>14 DEX +2</p><p>18 CON +4</p><p>14 INT +2 </p><p>11 WIS +0 </p><p>10 CHA +0</p><p></p><p>Saves:</p><p>Fortitude: +5 (+1, +4 Con)</p><p>Reflex: +3 (+1, +2 Dex)</p><p>Will: +4 (+4, +0 Wis)</p><p>--+2 racial bonus vs Enchantment</p><p></p><p>Encumbrance: 33/66/100</p><p></p><p>AC: 10 + 2 Dex +4 armor (Inertial Armor) +1 deflection (ring), +1 natural (amulet) = 18; touch 13</p><p></p><p>Proficiencies:</p><p>Armor: None</p><p>Weapons: Simple, rapier, shorbow, longbow, composite longbow and composite shortbow</p><p></p><p>Languages: Common, Elf, Sylvan, Draconic</p><p></p><p>Skills:</p><p>Autohypnosis +4= (4 ranks, +0 Wis)</p><p>Concentration +12= (8 ranks, +4 Con)</p><p>Disable Device +9= (5 ranks, +2 Int, +2 MW Thieves' Tools)</p><p>Hide in Shadows +17 = (0 ranks, +2 Dex, +15 Skin of Chameleon)</p><p>Kn: Psionics +4= (2 ranks, +2 Int)</p><p>Listen +5= cc ranks, +0 Wis, +2 race, +2 Alertness)</p><p>Open Lock +8= (4 ranks, +2 Dex, +2 MW Thieves' Tools)</p><p>Pick Pocket +6= (4 ranks, +2 Dex)</p><p>Psicraft +4= (2 ranks, +2 Int)</p><p>Remote View +4= (2 ranks, +2 Int)</p><p>Search +7= (3 ranks, +2 Int, +2 race)</p><p>Stabilize Self +6= (2 cc ranks, +4 Con)</p><p>Spot +20= (4 cc ranks, +0 Wis, +2 race, +2 Alertness,+10 Third Eye, +2 Psicrystal)</p><p></p><p>Special Abilites:</p><p>Race: Low light vision</p><p>+2 racial bonus vs Enchantment</p><p>+2 racial bonus for Listen, Search, Spot</p><p>Favored Class: Wizard</p><p>Class: Observant Psicrystal (AC 13, hardness 8, 20 hit points, +2 to Spot, Sighted, Empathic Link, Telepathic Link, Self-propulsion)</p><p></p><p>Feats:</p><p>(1st) Alertness</p><p>(3rd) Weapon Focus: Rapier</p><p>(Psion 4 bonus) Inertial Armor </p><p></p><p>HIT POINTS: 5d4 + 16 (Con) = 36</p><p></p><p>Power Points: 10 (Base) +9 (Con) = 19</p><p></p><p>Powers: d+5;d+3;d+1</p><p>0- Far Hand (Con), Finger of Fire (Int), Detect Psionics (Wis), Catfall (Dex), Inkling (Wis), Missive (Cha)</p><p>1- Stomp (Con), Lesser Body Adjustment (Str), Lesser Metaphysical Weapon (Int), Vigor (Str)</p><p>2- Invisibility (Con), Levitate (Dex)</p><p></p><p>BAB = +2</p><p>melee = +6 (+4 Str, +2 BAB)</p><p>ranged = +4 (+2 Dex, +2 BAB)</p><p></p><p>Equipment:</p><p>MW Rapier +8 to hit (+6 melee, +1 MW, +1 Weapon Focus) 1d6+2; 18-20/x2, 320 gp, 3 lb</p><p>Ring of Sustenance, 2500 gp, 0 lb</p><p>Ring of Protection +1, 2000 gp, 0 lb</p><p>Bracers of Health +2, 4,000 gp, 1 lb</p><p>Amulet of Natural Armor +1, 2000 gp, 1 lb</p><p>Everburning Torch, 90 gp, 1 lb</p><p>Third Eye (aware), 4,000 gp, 0 lb</p><p>Psychoactive Skin of the Chameleon, 4,500 gp, 2 lb</p><p>MW Thieves' Tools, 100 gp, 2 lb</p><p>Explorer's Outfit --, --</p><p>Silk Rope (50 ft), 10 gp, 5 lb</p><p></p><p>Platinum: 0</p><p>Gold: 480</p><p>Silver: 0</p><p>Copper: 0</p><p></p><p>Encumbrance: 15</p><p></p><p>Experience: Goal: 21,000 Current: 15,000</p><p></p><p>As a son of Selor, Larik grew up dealing with court intrigue but kept himself separate from it as much as possible. Rather than spend time learning the intricacies of politics, he'd fritter away the time tinkering with small devices, learning sleight of hand, and generally being a nuisance. After puberty, it was clear he had some of the psionic power of his father, though nowhere nearly at the same level. Rather than mastering powerful psionic abilities, Larik has concentrated on simple levitations and manipulations, working on finesse rather than brute force. The same is true of his fighting style. When Larik realized it was impossible to avoid all combat, he spent a fortune of his inheritance learning as much as he could from a fencing master so that if he were to be drug into a fight, he could at least hold his own until he could effect an escape.</p><p></p><p>Larik is tall and thin, with jet-black, shoulder-length hair he combs straight back.. He stays indoors as much as possible and is very pale. Despite his frail appearance, Larik is very tough, both mentally and physically. When he is forced to fight. Larik's true toughness comes to the fore.</p></blockquote><p></p>
[QUOTE="Zhure, post: 723717, member: 308"] Larik D'Lur (N) Race: Elf (Twilight Elf) 5'10"; 125 lbs; Age 120 Savant 5 (2nd discipline: Seer) 14 STR +4 14 DEX +2 18 CON +4 14 INT +2 11 WIS +0 10 CHA +0 Saves: Fortitude: +5 (+1, +4 Con) Reflex: +3 (+1, +2 Dex) Will: +4 (+4, +0 Wis) --+2 racial bonus vs Enchantment Encumbrance: 33/66/100 AC: 10 + 2 Dex +4 armor (Inertial Armor) +1 deflection (ring), +1 natural (amulet) = 18; touch 13 Proficiencies: Armor: None Weapons: Simple, rapier, shorbow, longbow, composite longbow and composite shortbow Languages: Common, Elf, Sylvan, Draconic Skills: Autohypnosis +4= (4 ranks, +0 Wis) Concentration +12= (8 ranks, +4 Con) Disable Device +9= (5 ranks, +2 Int, +2 MW Thieves' Tools) Hide in Shadows +17 = (0 ranks, +2 Dex, +15 Skin of Chameleon) Kn: Psionics +4= (2 ranks, +2 Int) Listen +5= cc ranks, +0 Wis, +2 race, +2 Alertness) Open Lock +8= (4 ranks, +2 Dex, +2 MW Thieves' Tools) Pick Pocket +6= (4 ranks, +2 Dex) Psicraft +4= (2 ranks, +2 Int) Remote View +4= (2 ranks, +2 Int) Search +7= (3 ranks, +2 Int, +2 race) Stabilize Self +6= (2 cc ranks, +4 Con) Spot +20= (4 cc ranks, +0 Wis, +2 race, +2 Alertness,+10 Third Eye, +2 Psicrystal) Special Abilites: Race: Low light vision +2 racial bonus vs Enchantment +2 racial bonus for Listen, Search, Spot Favored Class: Wizard Class: Observant Psicrystal (AC 13, hardness 8, 20 hit points, +2 to Spot, Sighted, Empathic Link, Telepathic Link, Self-propulsion) Feats: (1st) Alertness (3rd) Weapon Focus: Rapier (Psion 4 bonus) Inertial Armor HIT POINTS: 5d4 + 16 (Con) = 36 Power Points: 10 (Base) +9 (Con) = 19 Powers: d+5;d+3;d+1 0- Far Hand (Con), Finger of Fire (Int), Detect Psionics (Wis), Catfall (Dex), Inkling (Wis), Missive (Cha) 1- Stomp (Con), Lesser Body Adjustment (Str), Lesser Metaphysical Weapon (Int), Vigor (Str) 2- Invisibility (Con), Levitate (Dex) BAB = +2 melee = +6 (+4 Str, +2 BAB) ranged = +4 (+2 Dex, +2 BAB) Equipment: MW Rapier +8 to hit (+6 melee, +1 MW, +1 Weapon Focus) 1d6+2; 18-20/x2, 320 gp, 3 lb Ring of Sustenance, 2500 gp, 0 lb Ring of Protection +1, 2000 gp, 0 lb Bracers of Health +2, 4,000 gp, 1 lb Amulet of Natural Armor +1, 2000 gp, 1 lb Everburning Torch, 90 gp, 1 lb Third Eye (aware), 4,000 gp, 0 lb Psychoactive Skin of the Chameleon, 4,500 gp, 2 lb MW Thieves' Tools, 100 gp, 2 lb Explorer's Outfit --, -- Silk Rope (50 ft), 10 gp, 5 lb Platinum: 0 Gold: 480 Silver: 0 Copper: 0 Encumbrance: 15 Experience: Goal: 21,000 Current: 15,000 As a son of Selor, Larik grew up dealing with court intrigue but kept himself separate from it as much as possible. Rather than spend time learning the intricacies of politics, he'd fritter away the time tinkering with small devices, learning sleight of hand, and generally being a nuisance. After puberty, it was clear he had some of the psionic power of his father, though nowhere nearly at the same level. Rather than mastering powerful psionic abilities, Larik has concentrated on simple levitations and manipulations, working on finesse rather than brute force. The same is true of his fighting style. When Larik realized it was impossible to avoid all combat, he spent a fortune of his inheritance learning as much as he could from a fencing master so that if he were to be drug into a fight, he could at least hold his own until he could effect an escape. Larik is tall and thin, with jet-black, shoulder-length hair he combs straight back.. He stays indoors as much as possible and is very pale. Despite his frail appearance, Larik is very tough, both mentally and physically. When he is forced to fight. Larik's true toughness comes to the fore. [/QUOTE]
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