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(D&D) Breaking New Ground OOC [Full]
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<blockquote data-quote="electric-ant" data-source="post: 724695" data-attributes="member: 9845"><p>I decided to go with just a rogue/wizard, headed straight for arcane trickster, assuming the campaign will be that long.</p><p></p><p>Ellar D’Lur</p><p>3rd Rogue, 2nd Wizard</p><p>Male/5’6”/135 lbs.</p><p>True Neutral</p><p></p><p>Strength: 12 (+1) [4 points]</p><p>Dexterity: 18 (+4) [10 points, +2 enhancement]</p><p>Constitution: 12 (+1) [4 points]</p><p>Intelligence: 17 (+3) [6 points, +2 racial, +1 ability increase]</p><p>Wisdom: 12 (+1) [4 points]</p><p>Charisma: 10 (+0) [4 points, -2 racial]</p><p></p><p>Base Attack Bonus: +3</p><p>Ranged Attack Bonus: +7 (+8 within 30ft.)</p><p>Melee Attack Bonus: +4</p><p>Attacks:</p><p> +8 ranged [+9 within 30ft., <em>+1 mighty composite shortbow</em>, 1d6+2(x3)]</p><p>+6/+6 ranged [+7/+7 within 30ft. rapid shot, <em>+1 mighty composite shortbow</em>, 1d6+2(x3)]</p><p> +5 melee [<em>+1 longsword</em>, 1d8+2]</p><p>Initiative: +4 (+4 Dex)</p><p>Speed: 30 feet</p><p>Hit Points: 31</p><p>Armor Class: 16 (10 base +4 Dex, +2 <em>bracers</em>)</p><p></p><p>Fortitude: +2 (+1 base, +1 Con)</p><p>Reflex: +6 (+3 base, +3 Dex)</p><p>Will: +5 (+4 base, +1 Wis) [+2 vs. Enchantment]</p><p></p><p>Skills (66 ranks rogue, 10 ranks wizard):</p><p>Bluff +5 (5 ranks)</p><p>Climb +5 (4 ranks, +1 Str)</p><p>Concentration +5 (4 ranks, +1 Con)</p><p>Decipher Script +8 (5 ranks, +3 Int)</p><p>Disable Device +11 (6 ranks, +3 Int, +2 tools)</p><p>Escape Artist +8 (4 ranks, +4 Dex)</p><p>Hide +10 (6 ranks, +4 Dex)</p><p>Knowledge (arcana) +7 (4 ranks, +3 Int)</p><p>Listen +8 (5 ranks, +1 Wis, +2 racial)</p><p>Move Silently +10 (6 ranks, +4 Dex)</p><p>Open Lock +10 (4 ranks, +4 Dex, +2 tools)</p><p>Pick Pocket +7 (3 ranks, +4 Dex)</p><p>Search +11 (6 ranks, +3 Int, +2 racial)</p><p>Speak Language (Automatic +3 Int: Common, Elven, Goblin, Draconic)</p><p>Spellcraft +5 (2 ranks, +3 Int)</p><p>Spot +9 (6 ranks, +1 Wis, +2 racial)</p><p>Tumble +6 (2 ranks, +4 Dex)</p><p>Use Magic Device +4 (4 ranks)</p><p></p><p>Feats and Special Abilities:</p><p>Immune to sleep effects</p><p>Low-light vision</p><p>Proficient with longsword, shortbow, longbow, composite longbow, composite shortbow</p><p>Sneak attack +2d6</p><p>Evasion</p><p>Uncanny dodge (Dex bonus to AC)</p><p>Summon familiar (none)</p><p>Scribe Scroll</p><p>Point Blank Shot</p><p>Rapid Shot</p><p></p><p>Equipment:</p><p><em>+2 bracers of armor</em> [4000gp]</p><p><em>+2 gloves of dexterity</em> [4000gp]</p><p><em>heward’s handy haversack</em> [2000gp]</p><p><em>+1 mighty composite shortbow</em> [2500gp]</p><p>10 <em>sleep arrows</em> [1320gp]</p><p><em>wand of cure light wounds</em> [750gp]</p><p>60 arrows [3gp]</p><p><em>+1 longsword</em> [2315gp]</p><p><em>stone of alarm</em> [1000gp]</p><p><em>quaal’s feather token (bird, swan boat)</em> [650gp]</p><p>traveler’s outfit [1gp]</p><p>masterwork thieves’ tools [100gp]</p><p>2 doses of scentbreaker [10gp]</p><p>2 vials of acid [20gp]</p><p>2 tanglefoot bags [100gp]</p><p>bedroll, winter blanket, scroll case, flint and steel [3gp]</p><p>scrolls: <em>obscuring mist, summon monster I, sleep, change self, silent image, jump, spider climb, cause fear</em> [200gp]</p><p>grappling hook and 100’ silk rope [21gp]</p><p>20 days trail rations [1gp]</p><p>waterskin [1gp]</p><p>locking garrote [100gp]</p><p>expandable pole [5gp]</p><p></p><p>Experience Points: 11500</p><p></p><p>Spellbook:</p><p>0th: <em>resistance, ray of frost, detect poison, daze, dancing lights, flare, light, ghost sound, disrupt undead, mage hand, mending, open/close, arcane mark, detect magic, prestidigitation, read magic</em> [200gp]</p><p>1st: <em>alarm, endure elements, hold portal, protection from alignment, shield, obscuring mist, summon monster I, unseen servant, comprehend languages, detect secret doors, identify, true strike, charm person, sleep, magic missile, change self, silent image, ventriloquism, cause fear, ray of enfeeblement, burning hands, enlarge, feather fall, jump, message, reduce, spider climb, lesser sonic orb</em> [700gp (inc. 2/level)]</p><p></p><p>Spells Per Day: (4/3) 0th: <em>ray of frost, mage hand, prestidigitation, light</em>; 1st: <em>lesser sonic orb, shield, true strike</em></p><p></p><p>Ellar is of middling height and build for an elf, with green eyes, brown hair, and coppery skin. He is quiet and something of a loner, occasionally leaving the bustle of court life for solitary hunts for days in order to clear his mind. Despite Elhirra's wish for him to join the school of fighters, Ellar has taken a different path, proving himself an able student with magic, archery, and stealth. When the opportunity came to begin the search for a new homeland, he eagerly accepted, anxious to see the world beyond the elves.</p><p></p><p>Let me know if you see any errors.</p></blockquote><p></p>
[QUOTE="electric-ant, post: 724695, member: 9845"] I decided to go with just a rogue/wizard, headed straight for arcane trickster, assuming the campaign will be that long. Ellar D’Lur 3rd Rogue, 2nd Wizard Male/5’6”/135 lbs. True Neutral Strength: 12 (+1) [4 points] Dexterity: 18 (+4) [10 points, +2 enhancement] Constitution: 12 (+1) [4 points] Intelligence: 17 (+3) [6 points, +2 racial, +1 ability increase] Wisdom: 12 (+1) [4 points] Charisma: 10 (+0) [4 points, -2 racial] Base Attack Bonus: +3 Ranged Attack Bonus: +7 (+8 within 30ft.) Melee Attack Bonus: +4 Attacks: +8 ranged [+9 within 30ft., [i]+1 mighty composite shortbow[/i], 1d6+2(x3)] +6/+6 ranged [+7/+7 within 30ft. rapid shot, [i]+1 mighty composite shortbow[/i], 1d6+2(x3)] +5 melee [[i]+1 longsword[/i], 1d8+2] Initiative: +4 (+4 Dex) Speed: 30 feet Hit Points: 31 Armor Class: 16 (10 base +4 Dex, +2 [i]bracers[/i]) Fortitude: +2 (+1 base, +1 Con) Reflex: +6 (+3 base, +3 Dex) Will: +5 (+4 base, +1 Wis) [+2 vs. Enchantment] Skills (66 ranks rogue, 10 ranks wizard): Bluff +5 (5 ranks) Climb +5 (4 ranks, +1 Str) Concentration +5 (4 ranks, +1 Con) Decipher Script +8 (5 ranks, +3 Int) Disable Device +11 (6 ranks, +3 Int, +2 tools) Escape Artist +8 (4 ranks, +4 Dex) Hide +10 (6 ranks, +4 Dex) Knowledge (arcana) +7 (4 ranks, +3 Int) Listen +8 (5 ranks, +1 Wis, +2 racial) Move Silently +10 (6 ranks, +4 Dex) Open Lock +10 (4 ranks, +4 Dex, +2 tools) Pick Pocket +7 (3 ranks, +4 Dex) Search +11 (6 ranks, +3 Int, +2 racial) Speak Language (Automatic +3 Int: Common, Elven, Goblin, Draconic) Spellcraft +5 (2 ranks, +3 Int) Spot +9 (6 ranks, +1 Wis, +2 racial) Tumble +6 (2 ranks, +4 Dex) Use Magic Device +4 (4 ranks) Feats and Special Abilities: Immune to sleep effects Low-light vision Proficient with longsword, shortbow, longbow, composite longbow, composite shortbow Sneak attack +2d6 Evasion Uncanny dodge (Dex bonus to AC) Summon familiar (none) Scribe Scroll Point Blank Shot Rapid Shot Equipment: [i]+2 bracers of armor[/i] [4000gp] [i]+2 gloves of dexterity[/i] [4000gp] [i]heward’s handy haversack[/i] [2000gp] [i]+1 mighty composite shortbow[/i] [2500gp] 10 [i]sleep arrows[/i] [1320gp] [i]wand of cure light wounds[/i] [750gp] 60 arrows [3gp] [i]+1 longsword[/i] [2315gp] [i]stone of alarm[/i] [1000gp] [i]quaal’s feather token (bird, swan boat)[/i] [650gp] traveler’s outfit [1gp] masterwork thieves’ tools [100gp] 2 doses of scentbreaker [10gp] 2 vials of acid [20gp] 2 tanglefoot bags [100gp] bedroll, winter blanket, scroll case, flint and steel [3gp] scrolls: [i]obscuring mist, summon monster I, sleep, change self, silent image, jump, spider climb, cause fear[/i] [200gp] grappling hook and 100’ silk rope [21gp] 20 days trail rations [1gp] waterskin [1gp] locking garrote [100gp] expandable pole [5gp] Experience Points: 11500 Spellbook: 0th: [i]resistance, ray of frost, detect poison, daze, dancing lights, flare, light, ghost sound, disrupt undead, mage hand, mending, open/close, arcane mark, detect magic, prestidigitation, read magic[/i] [200gp] 1st: [i]alarm, endure elements, hold portal, protection from alignment, shield, obscuring mist, summon monster I, unseen servant, comprehend languages, detect secret doors, identify, true strike, charm person, sleep, magic missile, change self, silent image, ventriloquism, cause fear, ray of enfeeblement, burning hands, enlarge, feather fall, jump, message, reduce, spider climb, lesser sonic orb[/i] [700gp (inc. 2/level)] Spells Per Day: (4/3) 0th: [i]ray of frost, mage hand, prestidigitation, light[/i]; 1st: [i]lesser sonic orb, shield, true strike[/i] Ellar is of middling height and build for an elf, with green eyes, brown hair, and coppery skin. He is quiet and something of a loner, occasionally leaving the bustle of court life for solitary hunts for days in order to clear his mind. Despite Elhirra's wish for him to join the school of fighters, Ellar has taken a different path, proving himself an able student with magic, archery, and stealth. When the opportunity came to begin the search for a new homeland, he eagerly accepted, anxious to see the world beyond the elves. Let me know if you see any errors. [/QUOTE]
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