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(D&D) Breaking New Ground OOC [Full]
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<blockquote data-quote="Hob Marshmallowfoot" data-source="post: 725049" data-attributes="member: 9347"><p>Ok here you go, tell me what I forgot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Tiarr D’Lur </p><p>Male Twilight Elf</p><p>5th Level Druid</p><p>5’1” / 93 lbs.</p><p>Lawful Neutral</p><p></p><p>STR 10 +0 [2]</p><p>DEX 15 +2 [8]</p><p>CON 8 (10) +0 [0]</p><p>INT 14 +2 [4, +2 racial]</p><p>WIS 19 +4 [16, +1 4th level]</p><p>CHA 8. -1 [2, -2 racial]</p><p></p><p></p><p>Base Attack Bonus: +3</p><p>Melee: +3</p><p>Ranged: +5</p><p>Hit Points: 27</p><p>Initiative: +2 </p><p>Speed 30 </p><p>AC 14 (+2 Dex, +2 Armor) </p><p>Attacks: +4 (1d8, Longspear, Masterwork); </p><p> +3/+5 (1d4, Dagger, silvered); </p><p> +5 (1d4, Sling); </p><p></p><p>Fort +4 (+4 Base)</p><p>Ref +3 (+1 Base, + 2 Dex)</p><p>Will +8 (+4 Base ,+ 4 Wis; +2 vs. Enchantment)</p><p> </p><p>Skills: </p><p>Animal Empathy +5 [6]</p><p>Craft (Stone carving) +10(+12 w/tools) [8]</p><p>Heal +10 (+14 w/kit) [6]</p><p>Knowledge (nature) +8 [6] </p><p>Listen +6 [0]</p><p>Scry +4 [2]</p><p>Search +4 [0]</p><p>Spellcraft +10 [8]</p><p>Spot +6 [0]</p><p>Wilderness Lore +10 [6]</p><p></p><p>Feats/Special Abilities: </p><p>Natural Casting</p><p>Inscribe Rune</p><p> Immunity: Sleep (Ex), </p><p> Low-light vision (Ex)</p><p> Nature Sense</p><p> Woodland Stride</p><p> Trackless Step</p><p> Resist Nature’s Lure</p><p> Wild Shape (1/day)</p><p></p><p>Spells Prepared (Drd 5/4/3/2): 0 - Detect Magic x2, Detect Poison, Know Direction; 1st - Cure Light Wounds, Entangle, Pass without Trace, Summon Nature's Ally I; 2nd - Barkskin, Flaming Sphere, Summon Swarm; 3rd - Call Lightning, Cure Moderate Wounds.</p><p></p><p>Possessions: </p><p></p><p>Weapons: Dagger, silvered; Longspear, Masterwork; Dagger, silvered; Dagger, silvered; Bullets, sling (50); Sling.</p><p></p><p>Goods: </p><p>Backpack; </p><p>Bedroll; </p><p>Blanket, winter; </p><p>Stone carver's tools, Masterwork; </p><p>Healer's kit, Masterwork.</p><p>Pouch, Belt </p><p>Pouch, Belt</p><p>Travelers’ Outfit</p><p>Druidic Vestments</p><p>Holy Symbol of Deruth (wood)</p><p>Prayer Book of Deruth</p><p>Pocket Book of Astrology</p><p>Astrological charts</p><p>50 Small polished stone chits</p><p>Holly/Mistletoe</p><p></p><p>Magic: </p><p>Amulet of health (+2); </p><p>Bracers of armor (+2); </p><p>Dust of tracelessness; </p><p>Dust of tracelessness;</p><p>Incense of meditation; </p><p>Potions: Wisdom; Potion: Wisdom; Potion: Cure Moderate Wounds (3); </p><p>Scrolls: Neutralize Poison (5); Summon Swarm (5), Summon Nature's Ally III (5), Summon Nature's Ally I (5), Summon Nature's Ally II (5). </p><p>Wand: Cure Light Wounds (5) (Charges: 50)</p><p>87 gp.</p><p></p><p>Kyyorre, Owl: CR 1;Tiny Animal ; HD 1d8 (Animal); hp 4; Init +3; Spd AC 15; Atk +0 base melee, +5 base ranged; +5 (1d2-2, Claws); AL LG; SV Fort +0, Ref +3, Will +2; STR 6, DEX 17, CON 10, INT 1, WIS 14, CHA 10.</p><p>Skills: Hide +11, Listen +14, Move Silently +20, Spot +6. Feats: Weapon Finesse.</p><p></p><p>Tiarr is somewhat tall for a typical Elf, but remarkably thin and rather bony. He often slouches on his spear and hunches over when sitting. His blue-grey eyes and shaggy, unkempt head of copper hair are usually down turned in wistful thought, or staring almost obsessively at the heavens.</p><p></p><p>Tiarr is the only known child of Myllannah D’Lur, Druidic devotee of Deruth. To his father, a warrior of some ability, Tiarr was a disappointment; treated kindly but distantly, more like a remote nephew than a son. His mother, seeking to cultivate Tairr’s natural tendencies toward nature and the esoteric, indoctrinated him into her order, but soon found him to be a bit of a pariah in his preference to revere nature’s most ordered, yet remote forms: the celestial bodies.</p><p></p><p>Tiarr’s distinctive obsession with the heavens eventually led to his talents in stone carving and his chief magical pursuit: rune inscription. In fact, he can usually be found tending a small, yet meticulously designed stone circle engaged in various astrological pursuits or rune construction, removed from the court life and even his family, his only companion the silent Owl perched on his shoulder. As he is withdrawn and difficult to talk to, this suits everyone just fine. Most people who have met him can only describe his speech, mannerisms, and looks as “eerie”. </p><p></p><p>However, as a young Elf, Tiarr grows restless. Perhaps some opportunity to see the world under the light of different stars awaits him in the near future…</p></blockquote><p></p>
[QUOTE="Hob Marshmallowfoot, post: 725049, member: 9347"] Ok here you go, tell me what I forgot :D Tiarr D’Lur Male Twilight Elf 5th Level Druid 5’1” / 93 lbs. Lawful Neutral STR 10 +0 [2] DEX 15 +2 [8] CON 8 (10) +0 [0] INT 14 +2 [4, +2 racial] WIS 19 +4 [16, +1 4th level] CHA 8. -1 [2, -2 racial] Base Attack Bonus: +3 Melee: +3 Ranged: +5 Hit Points: 27 Initiative: +2 Speed 30 AC 14 (+2 Dex, +2 Armor) Attacks: +4 (1d8, Longspear, Masterwork); +3/+5 (1d4, Dagger, silvered); +5 (1d4, Sling); Fort +4 (+4 Base) Ref +3 (+1 Base, + 2 Dex) Will +8 (+4 Base ,+ 4 Wis; +2 vs. Enchantment) Skills: Animal Empathy +5 [6] Craft (Stone carving) +10(+12 w/tools) [8] Heal +10 (+14 w/kit) [6] Knowledge (nature) +8 [6] Listen +6 [0] Scry +4 [2] Search +4 [0] Spellcraft +10 [8] Spot +6 [0] Wilderness Lore +10 [6] Feats/Special Abilities: Natural Casting Inscribe Rune Immunity: Sleep (Ex), Low-light vision (Ex) Nature Sense Woodland Stride Trackless Step Resist Nature’s Lure Wild Shape (1/day) Spells Prepared (Drd 5/4/3/2): 0 - Detect Magic x2, Detect Poison, Know Direction; 1st - Cure Light Wounds, Entangle, Pass without Trace, Summon Nature's Ally I; 2nd - Barkskin, Flaming Sphere, Summon Swarm; 3rd - Call Lightning, Cure Moderate Wounds. Possessions: Weapons: Dagger, silvered; Longspear, Masterwork; Dagger, silvered; Dagger, silvered; Bullets, sling (50); Sling. Goods: Backpack; Bedroll; Blanket, winter; Stone carver's tools, Masterwork; Healer's kit, Masterwork. Pouch, Belt Pouch, Belt Travelers’ Outfit Druidic Vestments Holy Symbol of Deruth (wood) Prayer Book of Deruth Pocket Book of Astrology Astrological charts 50 Small polished stone chits Holly/Mistletoe Magic: Amulet of health (+2); Bracers of armor (+2); Dust of tracelessness; Dust of tracelessness; Incense of meditation; Potions: Wisdom; Potion: Wisdom; Potion: Cure Moderate Wounds (3); Scrolls: Neutralize Poison (5); Summon Swarm (5), Summon Nature's Ally III (5), Summon Nature's Ally I (5), Summon Nature's Ally II (5). Wand: Cure Light Wounds (5) (Charges: 50) 87 gp. Kyyorre, Owl: CR 1;Tiny Animal ; HD 1d8 (Animal); hp 4; Init +3; Spd AC 15; Atk +0 base melee, +5 base ranged; +5 (1d2-2, Claws); AL LG; SV Fort +0, Ref +3, Will +2; STR 6, DEX 17, CON 10, INT 1, WIS 14, CHA 10. Skills: Hide +11, Listen +14, Move Silently +20, Spot +6. Feats: Weapon Finesse. Tiarr is somewhat tall for a typical Elf, but remarkably thin and rather bony. He often slouches on his spear and hunches over when sitting. His blue-grey eyes and shaggy, unkempt head of copper hair are usually down turned in wistful thought, or staring almost obsessively at the heavens. Tiarr is the only known child of Myllannah D’Lur, Druidic devotee of Deruth. To his father, a warrior of some ability, Tiarr was a disappointment; treated kindly but distantly, more like a remote nephew than a son. His mother, seeking to cultivate Tairr’s natural tendencies toward nature and the esoteric, indoctrinated him into her order, but soon found him to be a bit of a pariah in his preference to revere nature’s most ordered, yet remote forms: the celestial bodies. Tiarr’s distinctive obsession with the heavens eventually led to his talents in stone carving and his chief magical pursuit: rune inscription. In fact, he can usually be found tending a small, yet meticulously designed stone circle engaged in various astrological pursuits or rune construction, removed from the court life and even his family, his only companion the silent Owl perched on his shoulder. As he is withdrawn and difficult to talk to, this suits everyone just fine. Most people who have met him can only describe his speech, mannerisms, and looks as “eerie”. However, as a young Elf, Tiarr grows restless. Perhaps some opportunity to see the world under the light of different stars awaits him in the near future… [/QUOTE]
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