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D&D bundle skills?
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<blockquote data-quote="Nathal" data-source="post: 2238718" data-attributes="member: 1809"><p>I like the idea of Bundle skills, like those found in Gygax's Lejendary Adventure. In that game, each bundled ability subsumes many skills. Some are evocative of a certain background, like (as he has named them) Chivalry, Urbane, Savagery, or Rustic. Others are more specific, but still flexible in application, such as Hunt, Metallurgy, or Pretense. And some are more like physical or mental attributes, such as Physique, Stealth, Luck, and Scrutiny. In the LA game the Game Master can call upon a background oriented ability or a more skill oriented ability to determine an outcome, and all are percentage based.</p><p></p><p>If you were going to condense the D&D 3rd Edition skills into bundles, how would you go about it? Some games like C&C do just fine with no "skills" at all, so to speak. I'm just curious to see some opinions here from people who are also fans of the bundled skill idea. </p><p></p><p>Heck, would a game work okay if the only "skills" were bundled into (and I admit ridiculously narrowed) broad categories like the following (the word effort is in place of what I would have called 'feat', but I want to avoid confusion here)? Note that what I write below is similar to C&C's "prime" system, the Siege engine close in spirit to what I'm thinking about. I wonder at a hybrid of that thought with the bundled skills ala LA, but integrating the common set of D&D skills...I'm not sure I'm even making sense, but it's past my bed time...</p><p></p><p></p><p>Mental efforts (anything having to do with intelligence)</p><p>Physical efforts</p><p>Class knowledge efforts</p><p></p><p>what else? </p><p>How would you do it, if you'd bother?</p></blockquote><p></p>
[QUOTE="Nathal, post: 2238718, member: 1809"] I like the idea of Bundle skills, like those found in Gygax's Lejendary Adventure. In that game, each bundled ability subsumes many skills. Some are evocative of a certain background, like (as he has named them) Chivalry, Urbane, Savagery, or Rustic. Others are more specific, but still flexible in application, such as Hunt, Metallurgy, or Pretense. And some are more like physical or mental attributes, such as Physique, Stealth, Luck, and Scrutiny. In the LA game the Game Master can call upon a background oriented ability or a more skill oriented ability to determine an outcome, and all are percentage based. If you were going to condense the D&D 3rd Edition skills into bundles, how would you go about it? Some games like C&C do just fine with no "skills" at all, so to speak. I'm just curious to see some opinions here from people who are also fans of the bundled skill idea. Heck, would a game work okay if the only "skills" were bundled into (and I admit ridiculously narrowed) broad categories like the following (the word effort is in place of what I would have called 'feat', but I want to avoid confusion here)? Note that what I write below is similar to C&C's "prime" system, the Siege engine close in spirit to what I'm thinking about. I wonder at a hybrid of that thought with the bundled skills ala LA, but integrating the common set of D&D skills...I'm not sure I'm even making sense, but it's past my bed time... Mental efforts (anything having to do with intelligence) Physical efforts Class knowledge efforts what else? How would you do it, if you'd bother? [/QUOTE]
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