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D&D, but with minis skirmish rules for combat?
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<blockquote data-quote="Zaruthustran" data-source="post: 1142424" data-attributes="member: 1457"><p>The Miniatures Handbook has the mass combat rules. The little rules pamphlet that comes in a box of D&D Miniatures figures has only skirmish rules.</p><p></p><p>But I'd say the D&D Miniatures game is a bit more than D&D combat redux. The minis game has point values for minis, terrain modifiers, and various multiplayer game types (points-based scenarios, objective-based scenarios, etc.). </p><p></p><p>It's a whole new game.</p><p></p><p>It is true that the combat is essentially D&D combat: you've got your attack bonus vs. the defender's AC bonus, you've got flanking, you've got Charge, you've got Cover, you've got AoOs. But you don't have 5' step, and you don't have Trip, Disarm, Sunder, or Grapple.</p><p></p><p>What truly sets it apart is damage. You don't have variable damage. All hit points and damage stats are multiples of 5. An average guy with a dagger, longsword, staff, bow, Magic Missile, or whatever does 5 damage. An ogre or guy with a greatsword does 10 damage. Sneak Attack adds 5 damage, or 10 if you're higher level. This really speeds up the game. </p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 1142424, member: 1457"] The Miniatures Handbook has the mass combat rules. The little rules pamphlet that comes in a box of D&D Miniatures figures has only skirmish rules. But I'd say the D&D Miniatures game is a bit more than D&D combat redux. The minis game has point values for minis, terrain modifiers, and various multiplayer game types (points-based scenarios, objective-based scenarios, etc.). It's a whole new game. It is true that the combat is essentially D&D combat: you've got your attack bonus vs. the defender's AC bonus, you've got flanking, you've got Charge, you've got Cover, you've got AoOs. But you don't have 5' step, and you don't have Trip, Disarm, Sunder, or Grapple. What truly sets it apart is damage. You don't have variable damage. All hit points and damage stats are multiples of 5. An average guy with a dagger, longsword, staff, bow, Magic Missile, or whatever does 5 damage. An ogre or guy with a greatsword does 10 damage. Sneak Attack adds 5 damage, or 10 if you're higher level. This really speeds up the game. -z [/QUOTE]
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D&D, but with minis skirmish rules for combat?
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