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D&D campaign structures, in the modern day?
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<blockquote data-quote="hawkeyefan" data-source="post: 7877115" data-attributes="member: 6785785"><p>My experience in the early days was similar. We were young kids, so there wasn't one DM who ran a persistent campaign. We all took turns, and ran shorter adventures or modules, and we carried our PCs with us from adventure to adventure, session to session. </p><p></p><p>Then we got a little older, and 2nd edition came along, and we starting creating a more persistent world. We still rotated DMs a bit, but most would remain DM for longer stretches, and I started DMing more often than others. As that happened, we started treating everything far less episodic, and longer storyarcs started coming up. Characters started to have more detailed backgrounds, and goals in play beyond acquiring treasure and leveling up. </p><p></p><p>Then things got kind of crazy because it seemed like overnight, there were a bunch of new settings on offer, and everyone wanted to try new things. So for some of the worlds (Ravenloft and Planescape), we used our longstanding PCs, but for others (Dark Sun , we made new PCs. So we started several campaigns during this period, but most were never finished as the novelty of the settings wore off. We'd always wind up going back to the original campaign. </p><p></p><p>Then 3E came out, and the player group had changed a bit at that point. We were adults (sort of) and some folks moved, and other friends joined. I ran a long standing, persistent campaign for 3E, which we actually ended. However, we ended it by connecting it back to the original campaign from when we were kids. Unfortunately, we weren't able to continue with it at the time. </p><p></p><p>With 4E not really taking off with our group, we switched to Pathfinder and started playing campagns in Golarion. We did a few of the Adventure Paths and some assorted on shots or home brewed adventures set there, but always with a new cast for each Path. We never finished what I thought was the best of the bunch, Kingmaker, and that always bothered me.</p><p></p><p>So with the launch of 5E, we started a new campaign. A few of the players are the originals from when we were kids, others are newer, from the 3E days. We started a new campaign with Mines of Phandelver, and set it in the Realms. But what I did was I decided to wrap up as many of the old campaigns as I could, by tying them to this one, and making it very planar in scope. </p><p></p><p>So we now have multiple characters from multiple campaigns across multiple settings, and we've pulled it all together into one campaign where they're all working together (mostly). My goal is to wrap this up finally, tying up as many loose ends as possible.....and then I'll be taking a long break from DMing D&D!</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7877115, member: 6785785"] My experience in the early days was similar. We were young kids, so there wasn't one DM who ran a persistent campaign. We all took turns, and ran shorter adventures or modules, and we carried our PCs with us from adventure to adventure, session to session. Then we got a little older, and 2nd edition came along, and we starting creating a more persistent world. We still rotated DMs a bit, but most would remain DM for longer stretches, and I started DMing more often than others. As that happened, we started treating everything far less episodic, and longer storyarcs started coming up. Characters started to have more detailed backgrounds, and goals in play beyond acquiring treasure and leveling up. Then things got kind of crazy because it seemed like overnight, there were a bunch of new settings on offer, and everyone wanted to try new things. So for some of the worlds (Ravenloft and Planescape), we used our longstanding PCs, but for others (Dark Sun , we made new PCs. So we started several campaigns during this period, but most were never finished as the novelty of the settings wore off. We'd always wind up going back to the original campaign. Then 3E came out, and the player group had changed a bit at that point. We were adults (sort of) and some folks moved, and other friends joined. I ran a long standing, persistent campaign for 3E, which we actually ended. However, we ended it by connecting it back to the original campaign from when we were kids. Unfortunately, we weren't able to continue with it at the time. With 4E not really taking off with our group, we switched to Pathfinder and started playing campagns in Golarion. We did a few of the Adventure Paths and some assorted on shots or home brewed adventures set there, but always with a new cast for each Path. We never finished what I thought was the best of the bunch, Kingmaker, and that always bothered me. So with the launch of 5E, we started a new campaign. A few of the players are the originals from when we were kids, others are newer, from the 3E days. We started a new campaign with Mines of Phandelver, and set it in the Realms. But what I did was I decided to wrap up as many of the old campaigns as I could, by tying them to this one, and making it very planar in scope. So we now have multiple characters from multiple campaigns across multiple settings, and we've pulled it all together into one campaign where they're all working together (mostly). My goal is to wrap this up finally, tying up as many loose ends as possible.....and then I'll be taking a long break from DMing D&D! [/QUOTE]
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