Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Cartoon Character Miniatures Are Coming!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreyLord" data-source="post: 8645561" data-attributes="member: 4348"><p>Well...</p><p></p><p>Based off the 3e versions...</p><p></p><p>Name: Hank Class: Ranger Alg: Lawful Good Lvl: 7</p><p>STR: 14 DEX: 17 CON: 15 INT: 10 WIS: 15 CHA: 18</p><p>AC: 19 HP: 49</p><p>Fighting Style: Archery</p><p>Archetype: Hunter</p><p>Skills: Athletics, Diplomacy, Perception, Stealth, Survival</p><p></p><p>Equipment: +3 Studded Leather Armor, +1 Ring of Protection, +1 Amulet of Natural Protection, Longsword, </p><p>Energy Bow: +2 Longbow which deals +1d6 extra damage. Can also shed light when it's drawn.</p><p></p><p>-----------------------------------------------------------</p><p></p><p>Name: Eric Class: Fighter Alg: Neutral Good Lvl: 7</p><p>STR: 18 DEX: 13 CON: 14 INT: 13 WIS: 10 CHA: 9</p><p>AC: 18 HP: 57</p><p>Fighting Style: Protection</p><p>Archetype: Cavalier</p><p>Skills: Athletics, Intimidation, Stealth, Persuasion</p><p></p><p>Equipment: +2 Elvin Chain, Bag of Holding, Guantlets of Ogre Power,</p><p>Energy Bow: +2 Griffon Shield - Can use as weapon to bash for 1d8+7 dmg, can create a 10 foot sphere of force centered around user</p><p></p><p>-------------------------------------------------</p><p></p><p>Name: Diana Class: Monk Alg: Lawful Good Lvl: 7</p><p>STR: 14 DEX: 17 CON: 16 INT: 13 WIS: 17 CHA: 11</p><p>AC: 18 HP: 56</p><p>Ki: 7</p><p>Archetype: Hunter</p><p>Skills: Acrobatic, Athletics, Stealth, Insight</p><p></p><p>Equipment: +1 Amulet of Natural Armor, Ring of Protection +1,</p><p>Javelin Staff: Can use Stunning Fist when thrown, can extend up to 20 feet, adds +5 to acrobatic checks, can attempt to trip with staff and if so gains an extra attack against that opponent. Counts as Monk Weapon.</p><p></p><p>--------------------------------------------</p><p></p><p>Name: Presto Class: Wizard Alg: Neutral Good Lvl: 7</p><p>STR: 11 DEX: 9 CON: 16 INT: 20 WIS: 15 CHA: 13</p><p>AC: 11 HP: 40</p><p>Archetype: Transmutation</p><p>Skills: Arcana, History, Investigation, Insight</p><p></p><p>Equipment: +1 Ring of Protection, Spellbook</p><p>Hat of Many Spells: Can be used as his Arcane Focus. Can be used to cause damage spells to cause 1/2 times more damage. If used in this manner there is a 35% chance of spell failure and a 35% chance that it acts as a wand of wonder instead.</p><p></p><p>------------------------------------------</p><p></p><p>Name: Sheila Class: Rogue Alg: Neutral Good Lvl: 7</p><p>STR: 10 DEX: 18 CON: 17 INT: 14 WIS: 13 CHA: 15</p><p>AC: 19 HP: 48</p><p>Archetype: Thief</p><p>Skills: Acrobatics, Thieves tools*, Stealth, Sleight of Hand, Perception*, Deception</p><p></p><p>Equipment: +2 elfin mithral Chain shirt(light as leather), 2 rapiers</p><p>Cloak of Invisibility: cast invisibility 5 times per long rest. Cast Greater Invisibility 2 times between long rests.</p><p></p><p>------------------------------------------------------</p><p></p><p>Name: Bobby Class: Barbarian Alg: Chaotic Good Lvl: 7</p><p>STR: 19 (12) DEX: 13 CON: 18 INT: 11 WIS: 8 CHA: 10</p><p>AC: 17 HP: 79</p><p>Fighting Style: Great Weapon Fighting (granted to him via blessing)</p><p>Archetype: Totem Warrior (actual animal in this case, a baby unicorn)</p><p>Skills: Animal Handling, Athletics, Intimidation, Perception</p><p></p><p>Equipment: +3 Hide Armor, Belt of Hill Giant Strength</p><p>Thunder Club: [Changes his above stats to AC 16 HP 93 STR 23 when carried], Does 1d10+11 damage, +2 Great Club, 3 times per long rest can strike the ground, every creature in a 30 foot line must make a DEX save vs. 20 or fall prone.</p><p></p><p>Uni (live animal totem) : AC 13 HP 31 Speed 40 feet Attack +5 Horn 1d4+1 generates protection from evil 10 foot radius. Can cast per long rest...</p><p></p><p>Must touch target with horn.</p><p></p><p>cure wounds (as 1st level spell) x3, cure wounds (as 3rd level spell), Teleport, neutralize poison </p><p>---------------------------------------------------------</p><p></p><p>Remember, these are not copy and pasted from the 3e stats for them, but MODIFIED and adapted to 5e from them.</p><p></p><p></p><p>Also...just for fun...also based off 3e stats</p><p></p><p>Name: Venger Class: Sorcerer Alg: Neutral Evil Lvl: 19</p><p>AC: 25 HP: 190</p><p>Immune to Poison. Has Saves in WIS, CONS, DEX, INT and CHA</p><p></p><p>In addition to spells</p><p></p><p>Arcane Fire - +7 - As a bolt of fire dealing 5d6 dmg +1d6 additional damage per spell level slot higher than 1st that he uses (up to a maximum of 14d6 damage). </p><p></p><p>Arcane power - He can change the shape of any spell he casts, he can also change it's element (so from Fire to Radiant or Ice for a Fireball...etc).</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8645561, member: 4348"] Well... Based off the 3e versions... Name: Hank Class: Ranger Alg: Lawful Good Lvl: 7 STR: 14 DEX: 17 CON: 15 INT: 10 WIS: 15 CHA: 18 AC: 19 HP: 49 Fighting Style: Archery Archetype: Hunter Skills: Athletics, Diplomacy, Perception, Stealth, Survival Equipment: +3 Studded Leather Armor, +1 Ring of Protection, +1 Amulet of Natural Protection, Longsword, Energy Bow: +2 Longbow which deals +1d6 extra damage. Can also shed light when it's drawn. ----------------------------------------------------------- Name: Eric Class: Fighter Alg: Neutral Good Lvl: 7 STR: 18 DEX: 13 CON: 14 INT: 13 WIS: 10 CHA: 9 AC: 18 HP: 57 Fighting Style: Protection Archetype: Cavalier Skills: Athletics, Intimidation, Stealth, Persuasion Equipment: +2 Elvin Chain, Bag of Holding, Guantlets of Ogre Power, Energy Bow: +2 Griffon Shield - Can use as weapon to bash for 1d8+7 dmg, can create a 10 foot sphere of force centered around user ------------------------------------------------- Name: Diana Class: Monk Alg: Lawful Good Lvl: 7 STR: 14 DEX: 17 CON: 16 INT: 13 WIS: 17 CHA: 11 AC: 18 HP: 56 Ki: 7 Archetype: Hunter Skills: Acrobatic, Athletics, Stealth, Insight Equipment: +1 Amulet of Natural Armor, Ring of Protection +1, Javelin Staff: Can use Stunning Fist when thrown, can extend up to 20 feet, adds +5 to acrobatic checks, can attempt to trip with staff and if so gains an extra attack against that opponent. Counts as Monk Weapon. -------------------------------------------- Name: Presto Class: Wizard Alg: Neutral Good Lvl: 7 STR: 11 DEX: 9 CON: 16 INT: 20 WIS: 15 CHA: 13 AC: 11 HP: 40 Archetype: Transmutation Skills: Arcana, History, Investigation, Insight Equipment: +1 Ring of Protection, Spellbook Hat of Many Spells: Can be used as his Arcane Focus. Can be used to cause damage spells to cause 1/2 times more damage. If used in this manner there is a 35% chance of spell failure and a 35% chance that it acts as a wand of wonder instead. ------------------------------------------ Name: Sheila Class: Rogue Alg: Neutral Good Lvl: 7 STR: 10 DEX: 18 CON: 17 INT: 14 WIS: 13 CHA: 15 AC: 19 HP: 48 Archetype: Thief Skills: Acrobatics, Thieves tools*, Stealth, Sleight of Hand, Perception*, Deception Equipment: +2 elfin mithral Chain shirt(light as leather), 2 rapiers Cloak of Invisibility: cast invisibility 5 times per long rest. Cast Greater Invisibility 2 times between long rests. ------------------------------------------------------ Name: Bobby Class: Barbarian Alg: Chaotic Good Lvl: 7 STR: 19 (12) DEX: 13 CON: 18 INT: 11 WIS: 8 CHA: 10 AC: 17 HP: 79 Fighting Style: Great Weapon Fighting (granted to him via blessing) Archetype: Totem Warrior (actual animal in this case, a baby unicorn) Skills: Animal Handling, Athletics, Intimidation, Perception Equipment: +3 Hide Armor, Belt of Hill Giant Strength Thunder Club: [Changes his above stats to AC 16 HP 93 STR 23 when carried], Does 1d10+11 damage, +2 Great Club, 3 times per long rest can strike the ground, every creature in a 30 foot line must make a DEX save vs. 20 or fall prone. Uni (live animal totem) : AC 13 HP 31 Speed 40 feet Attack +5 Horn 1d4+1 generates protection from evil 10 foot radius. Can cast per long rest... Must touch target with horn. cure wounds (as 1st level spell) x3, cure wounds (as 3rd level spell), Teleport, neutralize poison --------------------------------------------------------- Remember, these are not copy and pasted from the 3e stats for them, but MODIFIED and adapted to 5e from them. Also...just for fun...also based off 3e stats Name: Venger Class: Sorcerer Alg: Neutral Evil Lvl: 19 AC: 25 HP: 190 Immune to Poison. Has Saves in WIS, CONS, DEX, INT and CHA In addition to spells Arcane Fire - +7 - As a bolt of fire dealing 5d6 dmg +1d6 additional damage per spell level slot higher than 1st that he uses (up to a maximum of 14d6 damage). Arcane power - He can change the shape of any spell he casts, he can also change it's element (so from Fire to Radiant or Ice for a Fireball...etc). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Cartoon Character Miniatures Are Coming!
Top