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<blockquote data-quote="N'raac" data-source="post: 6680799" data-attributes="member: 6681948"><p>Which does make the question, however valid, a tough one to answer. What is the “feel” of D&D. And the answer, at least in part, is that it is many different things to many people.</p><p></p><p>To me, D&D is not a bunch of kids transported to a quasi-fantasy world and given superhero-style magic items. It’s not a cutesy baby unicorn. It’s not a wizard who doesn’t actually know how to cast spells. It’s not warriors with no weapons or armor. </p><p></p><p>The D&D movie probably comes much closer (it captures the game without capturing a story, or at least not one well thought out and conveyed). Many movies without the “D&D” brand do a better job with a story, lacking the brand name.</p><p></p><p>A cartoon adaptation of the DC Comics D&D books from the late ‘80’s/early ‘90s, or some of the other writings since would better capture the game feel, at least for me. But the core question of what that D&D “feel” actually is probably can’t be answered.</p><p></p><p>We have heated debates on these Boards over whether various incarnations of D&D even capture “What is D&D”, so expecting other media to do so is probably asking a lot.</p><p></p><p>GI Joe and Transformers started as toys, so they didn’t come with the same need to translate a “feel” into the game. An RPG on these properties would be judged by their media releases, not the other way around. They’re very reasonable comparables – all three were designed to sell toys, not emulate a game’s feel.</p><p></p><p></p><p></p><p>If not, it is solely because they are IP of the D&D trademark. D&D without Hook Horrors, Umber Hulks or Beholders seems quite achievable. Pathfinder captured the feel of 3rd Ed D&D, and can use none of these.</p><p>Part of the problem is a chicken and egg one. Lord of the Rings is probably a D&D movie, which is simply the wheel coming full circle – D&D was designed to emulate fantasy literature, so a movie designed to emulate that fantasy literature would have a similar D&D feel.</p><p></p><p>To your own comments, it seems like you would like your game to emulate the cartoon, more than you feel the cartoon is an accurate emulation of the game.</p><p></p><p>As you note, few games have the quality of top notch fantasy literature. But that is the feel the game strives to emulate.</p><p></p><p>That makes it tough – if D&D is a success, it emulates the source material we want it to emulate. A successful D&D movie or cartoon, then, has to be a successful emulation of what D&D set out to emulate, probably with the trappings (like its unique creatures) that have grown into the IP. </p><p></p><p>A poor answer to your question, unfortunately, and I wish I had a better contribution to an interesting discussion. Perhaps others would care to weigh in.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6680799, member: 6681948"] Which does make the question, however valid, a tough one to answer. What is the “feel” of D&D. And the answer, at least in part, is that it is many different things to many people. To me, D&D is not a bunch of kids transported to a quasi-fantasy world and given superhero-style magic items. It’s not a cutesy baby unicorn. It’s not a wizard who doesn’t actually know how to cast spells. It’s not warriors with no weapons or armor. The D&D movie probably comes much closer (it captures the game without capturing a story, or at least not one well thought out and conveyed). Many movies without the “D&D” brand do a better job with a story, lacking the brand name. A cartoon adaptation of the DC Comics D&D books from the late ‘80’s/early ‘90s, or some of the other writings since would better capture the game feel, at least for me. But the core question of what that D&D “feel” actually is probably can’t be answered. We have heated debates on these Boards over whether various incarnations of D&D even capture “What is D&D”, so expecting other media to do so is probably asking a lot. GI Joe and Transformers started as toys, so they didn’t come with the same need to translate a “feel” into the game. An RPG on these properties would be judged by their media releases, not the other way around. They’re very reasonable comparables – all three were designed to sell toys, not emulate a game’s feel. If not, it is solely because they are IP of the D&D trademark. D&D without Hook Horrors, Umber Hulks or Beholders seems quite achievable. Pathfinder captured the feel of 3rd Ed D&D, and can use none of these. Part of the problem is a chicken and egg one. Lord of the Rings is probably a D&D movie, which is simply the wheel coming full circle – D&D was designed to emulate fantasy literature, so a movie designed to emulate that fantasy literature would have a similar D&D feel. To your own comments, it seems like you would like your game to emulate the cartoon, more than you feel the cartoon is an accurate emulation of the game. As you note, few games have the quality of top notch fantasy literature. But that is the feel the game strives to emulate. That makes it tough – if D&D is a success, it emulates the source material we want it to emulate. A successful D&D movie or cartoon, then, has to be a successful emulation of what D&D set out to emulate, probably with the trappings (like its unique creatures) that have grown into the IP. A poor answer to your question, unfortunately, and I wish I had a better contribution to an interesting discussion. Perhaps others would care to weigh in. [/QUOTE]
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